Sebmono said:the killing religiong idea is very interesting, do you think the ai would ever think to do this?
warpstorm said:Why would they give up the biggest source of culture, money (okay, not reallly), spying and happiness in the game?
mossmonster said:Also wouldn't the net religious income be the somewhat same, i.e. two half strength religions vs. one full strength one, without the need to build two of all the temples, etc.?
RichardMNixon said:Just thought of this after reading this discussion, an interesting motive to have two religions. For those who like to play the puppet master, sending AIs into futile wars with each other while you reap the benefits, would it work if you had two religions, say Taoism and Islam, and you got 2 Taoist allies, and 2 Muslim allies, and got them to fight each other? Writing it sounds a little more difficult than it was in my head... but is it still a possibility?
It's not your choice whether your citizens convert. You can send Missionaries to cities to attempt to convert them, open or close your borders to control whether other nations can try to convert your citizens, and choose your state religion (or lack). The ideal case is that you have only one religion in your empire and you control its Holy City. The least good scenario is that you control none of the Holy Cities of the religions found in your empire (which probably means you control no Holy Cities period).JavalTigar said:Now I have a question: If I am not the first to philosophy to found Taoism, can I still accept that religion? If the answer is yes then it would still be worth it to found as many religions as possible. Cause the AI is not going to go without a religion. Too much of a culture bonus to be athiest at the start.
You won't eliminate the religion. You'll only eliminate the source of income and culture from the Shrine in the Holy City. People can still build temples, cathedrals, and monasteries and derive the happiness and diplomatic benefits, and still be able to create Missionaries to spread the religion. The religion will only disappear when its last adherent is converted or killed.Pinstar said:Would it be possible to eliminate a religion from the game by being the first to discover it, making it's holy city some 1 pop outpost then razing that city before it got a chance to spread anywhere? I could see a civ forming and razing all religions but one to have total dominance over the religous portion of the game.
mossmonster said:I meant that if you had two religions with say 5 cities each paying you as their holy city, or one religion with 10 cities would the net income be the same with the cost of constructing two sets of temples?
How would you manage to keep those nations from pulling you into their war? I gather it's a lot harder to start a proxy war in the first place, plus those Taoist nations will be angry at you for being at peace with the Muslims and vice versa. Plus, you can only choose one state religion.RichardMNixon said:Just thought of this after reading this discussion, an interesting motive to have two religions. For those who like to play the puppet master, sending AIs into futile wars with each other while you reap the benefits, would it work if you had two religions, say Taoism and Islam, and you got 2 Taoist allies, and 2 Muslim allies, and got them to fight each other? Writing it sounds a little more difficult than it was in my head... but is it still a possibility?
RichardMNixon said:Just thought of this after reading this discussion, an interesting motive to have two religions. For those who like to play the puppet master, sending AIs into futile wars with each other while you reap the benefits, would it work if you had two religions, say Taoism and Islam, and you got 2 Taoist allies, and 2 Muslim allies, and got them to fight each other? Writing it sounds a little more difficult than it was in my head... but is it still a possibility?
Pragmatic said:It's been mentioned in Sulla's Civ 4 Walkthrough (linked in the thread of the same name) that the main benefit of founding multiple religions is in culture: each holy city generates 5 culture points.
It's simply a matter of making sure that you spam your own cities with missionaries, to keep the populace orthodox, I believe.
Krikkitone said:I think he means spamming your own city with Religion 1 Missionaries to shut down Religion 2.