Is there a mod that fixes the food turning into people problem?

Bibor, I am talking about population growth as a percentage rather than food turning into people, nothing to do with random or whatever you're talking about. I'm the one using/coining "organic growth" to mean what I just said in the last sentence, so you're saying there is no such thing as a term I made up to aid in expressing conversation over an idea (since it's shorter than saying "population growth as a percentage rather than food turning into people" over and over again. It's a term also accurate in description too) You want to quibble with me over the meaning of a term I made up?!? *face palm*

Bibor, I appreciate your willing to help, but please first take a moment, read my other posts, understand what I am talking about in the first place. Then maybe you can offer something helpful to the topic. I don't even know what you are talking about since you're so far off topic and haven't explained what misunderstanding of the topic you're having.

Back to the topic. Another idea is a new civic category, eating. Types could include
Rationing: For half food consumption but lower productivity and commerce (can also be set by village? but can't be combined with the other types)
Gourmet: Extra food consumed but increased happiness and growth,
Cannibalism: When you really need to thin your population and are out of food, (people into food) Increases sickness, bigger effect with larger population, sickness sticks around for some turns even if you switch away. You get food from victories against humans. Bad population growth, much worse if out of food (population loss over time instead). But your people will never starve to death.
 
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So all this is technically doable? Can one add a new civic category for example? And difficulty to program/mod aside, any one have any feedback for my suggestions, ways they won't work or that they are good ideas for the general concept of organic growth? Or suggestions for their own as to how to alter the game so that organic growth gets along with the games general mechanics and might make for good gameplay. Also how hard or easy do you folks figure it will be to make the AI use such a different system correctly?
 
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