I just finished my first Prince game.
It took place on a continents map, and Bismarck sure gave some other famous german leader with aspirations for global conquest a run for his money.
Anyway, that's not the first time I saw that - in every game there seems to be at least one powermonger that goes for world conquest, and almost every AI player seems to be a more or less ruthless expansionist.
But this isn't a straight up wargame, this is Civ, and if I try to pull off the same, money and/or happiness issues will surely stop me long before I get to fifty cities (that's about what Bismarck had).
Is there yet a mod that addresses this?
I'd like AI players to be forced into staying a bit smaller as well OR risk having to suffer the consequences.
There must be a point where acquiring even more territory tips the scales and lets you fall behind technologically.
Revolts would be another possibility, but the AI doesn't currently seem to be even plagued by happiness issues.
A very first step would be - since the AI is completely unable to cope with the 1UPT concept, ESPECIALLY on the defense - to vastly increase city HPs as tech moves on.
Sadly, I only found the reference to increasing city HPs in the Policies file. Can that one be used for techs as well?
In which file does one change the city base strenghts?
And, like I asked initially, is there already a project underway trying to address these issues?
Thanks everybody.
_____
rezaf
It took place on a continents map, and Bismarck sure gave some other famous german leader with aspirations for global conquest a run for his money.
Anyway, that's not the first time I saw that - in every game there seems to be at least one powermonger that goes for world conquest, and almost every AI player seems to be a more or less ruthless expansionist.
But this isn't a straight up wargame, this is Civ, and if I try to pull off the same, money and/or happiness issues will surely stop me long before I get to fifty cities (that's about what Bismarck had).
Is there yet a mod that addresses this?
I'd like AI players to be forced into staying a bit smaller as well OR risk having to suffer the consequences.
There must be a point where acquiring even more territory tips the scales and lets you fall behind technologically.
Revolts would be another possibility, but the AI doesn't currently seem to be even plagued by happiness issues.
A very first step would be - since the AI is completely unable to cope with the 1UPT concept, ESPECIALLY on the defense - to vastly increase city HPs as tech moves on.
Sadly, I only found the reference to increasing city HPs in the Policies file. Can that one be used for techs as well?
In which file does one change the city base strenghts?
And, like I asked initially, is there already a project underway trying to address these issues?
Thanks everybody.
_____
rezaf