Herostratus
Grim Harbinger of Things to Come
- Joined
- Jul 24, 2009
- Messages
- 116
So I was looking through the MongooseSDK and he claims to have solved the OOS issue in multiplayer.
This was exciting news to me because my "solution" has been to turn off events. In *every* MP game I have played with events turned off, there is *never* an OOS error, and likewise in *every* MP game I have played with events turned on, there is *always* an OOS error after saving and reloading. This sucks because events are awesome.
Regrettably, there were several things in the MongooseSDK that I didn't want to integrate into my mod, so I'm unable to enjoy its supposed solution to OOS
Moreover, the component of MongooseSDK that supposedly cures it--DemolishOwnCitiesMod--didn't even function in my mod, presumably because of previous alterations I made; instead of cities disappearing when units pillaged within cities, the city stayed there and spawned a free settler! (I've also got zero confidence in my ability to pick apart MongooseSDK and even less confidence in my ability to recompile the DLL.)
My question is: has anybody made a modcomp or a smallish mod that cures the MP OOS issue? It's clearly possible, but it's a tough thing to search the forums for. FWIW my mod is still using the vanilla GameCore DLL...
This was exciting news to me because my "solution" has been to turn off events. In *every* MP game I have played with events turned off, there is *never* an OOS error, and likewise in *every* MP game I have played with events turned on, there is *always* an OOS error after saving and reloading. This sucks because events are awesome.
Regrettably, there were several things in the MongooseSDK that I didn't want to integrate into my mod, so I'm unable to enjoy its supposed solution to OOS
Moreover, the component of MongooseSDK that supposedly cures it--DemolishOwnCitiesMod--didn't even function in my mod, presumably because of previous alterations I made; instead of cities disappearing when units pillaged within cities, the city stayed there and spawned a free settler! (I've also got zero confidence in my ability to pick apart MongooseSDK and even less confidence in my ability to recompile the DLL.)My question is: has anybody made a modcomp or a smallish mod that cures the MP OOS issue? It's clearly possible, but it's a tough thing to search the forums for. FWIW my mod is still using the vanilla GameCore DLL...
and I'm still in need of a multiplayer OoS solution. I really really really want to use events 