Code:
<Script2DFile>
<Script2DSounds>
<Script2DSound>
<ScriptID>AS2D_GDR_SPLASHY</ScriptID>
<SoundID>SND_GDR_SPLASHY</SoundID>
<SoundType>GAME_MUSIC_STINGS</SoundType>
<iMaxVolume>85</iMaxVolume>
<iMinVolume>85</iMinVolume>
<fTaperSoundtrackVolume>0.0</fTaperSoundtrackVolume>
</Script2DSound>
</Script2DSounds>
</Script2DFile>
<AudioDefinesFile>
<SoundDatas>
<SoundData>
<SoundID>SND_GDR_SPLASHY</SoundID>
<Filename>WhenTheGDRWonderDone</Filename>
<bDontCache />
<bOnlyLoadOneVariationEachTime />
<LoadType>DYNAMIC_RES</LoadType>
</SoundData>
</SoundDatas>
</AudioDefinesFile>
Code:
<Buildings>
<Row>
<Type>BUILDING_GDR_HEADQUARTERS</Type>
<BuildingClass>BUILDINGCLASS_GDR_HEADQUARTERS</BuildingClass>
<Cost>-1</Cost>
<TrainedFreePromotion>PROMOTION_MACHINE_ADAPTION</TrainedFreePromotion>
<UnlockedByLeague>true</UnlockedByLeague>
<PrereqTech>TECH_NUCLEAR_FUSION</PrereqTech>
<Description>TXT_KEY_BUILDING_GDR_HEADQUARTERS</Description>
<Quote>TXT_KEY_BUILDING_GDR_HEADQUARTERS_QUOTE</Quote>
<Civilopedia>TXT_KEY_CIV5_BUILDINGS_GDR_HEADQUARTERS_TEXT</Civilopedia>
<Help>TXT_KEY_BUILDING_GDR_HEADQUARTERS_HELP</Help>
<NukeImmune>true</NukeImmune>
<Defense>1500</Defense>
<AllowsRangeStrike>true</AllowsRangeStrike>
<HurryCostModifier>-1</HurryCostModifier>
<MinAreaSize>-1</MinAreaSize>
<ConquestProb>100</ConquestProb>
<IconAtlas>UNIT_ATLAS_2</IconAtlas>
<PortraitIndex>36</PortraitIndex>
<WonderSplashImage>GDRSplashy.dds</WonderSplashImage>
<WonderSplashAnchor>L,B</WonderSplashAnchor>
<WonderSplashAudio>AS2D_GDR_SPLASHY</WonderSplashAudio>
</Row>
</Buildings>
I've managed to make audio for tech quotes, but I haven't figured out how to make quotes for wonder quotes? I tried copying the method that Firaxis used to no avail. Can anyone shed light on this? I have the correct file names of course and made sure there was no mistake on file location.