Is there a way to increase number of ruins?

zijin_cheng

Chieftain
Joined
Jan 17, 2011
Messages
14
I'm not sure if this is the right forum, but is there a way to increase the number of ruins on a map?

I don't care if its a mod or I have to edit a file, but I want to increase the number of ruins in early game to maybe about 400%
 
I'm not sure if this is the right forum, but is there a way to increase the number of ruins on a map?

I don't care if its a mod or I have to edit a file, but I want to increase the number of ruins in early game to maybe about 400%

why not just play tic tac toe.
 
400%? Seriously? That would be like a sea of ruins. You wouldn't be able to move anywhere without hitting them. That would speed up the game and add a lot of randomness. Why would you want that? Are you trying to skip the early game?
 
400%? Seriously? That would be like a sea of ruins. You wouldn't be able to move anywhere without hitting them. That would speed up the game and add a lot of randomness. Why would you want that? Are you trying to skip the early game?

yeah if so just set up an advanced start game, it can actualy be quite fun to start in renasnace or industrial era.
 
Dunno, and unnecessary in my humble opinion.

The exploration phase is one aspect of ciV which is an improvement from all previous versions.

Probably easier to drop down a level rather then increase ruins.
 
I'm sorry that I don't know how to do this for you. I don't believe there is setting to accomplish this without a mod (but I would bet it would be a very simple mod to get this done).

I also apologize on behalf of all the posters above telling you that you shouldn't actually want to do something that you want to do.
 
I think its in assets/XML/global_defines.txt. The line you are looking for is something to the effect of tiles per ruin "40". Change that to X and every X tiles will have a ruin (so lower is more). It could possibly be in some terrain features file instead.

I think increasing ruins actually decreases randomness, since everyone is going to get a handful of good ruins and a handful of redundant maps.
 
if there was a ruin on every tile i would build 6 scouts, not only to take ruins but to hunt down everyone elses scout and kill it.

then i would take my swarm of scout-archers + a spearman and go conquer someone

I would save an area of ruins for use upgrading pikemen to riflemen, once a ruins gets me civil service.
 
Why would you want to increase the number of ruins? I always disable them because they can practically determine the outcome of the game. Someone should not gain such an enormous advantage just by dumb luck. Also, 400% would be a sea of goody huts. Every player will enter the medieval era in about ten turns.
 
it's assets\Gameplay\XML\Terrain\CIV5Improvements.xml

Code:
<Type>IMPROVEMENT_GOODY_HUT</Type>
...
<TilesPerGoody>[B]40[/B]</TilesPerGoody>
<GoodyRange>[B]3[/B]</GoodyRange>

you'll want to lower the 40 and 3
 
thanks vexing. everyone else, if you think about it, its just 4x the number of ruins, definitely not a sea of ruins.
 
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