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Is there an official (or unofficial consensus) Vox Populi map script?

Yeah I used to run Planted Simulator for most of my maps until i got tired of 1 tile rivers and massive stretches of tundra and snow.

I just want a continents map that actually has mountain ranges...
 
Yeah I used to run Planted Simulator for most of my maps until i got tired of 1 tile rivers and massive stretches of tundra and snow.

I just want a continents map that actually has mountain ranges...
Which map do you use now?

The snow is maybe too much, but I think it does not matter unless you start close to it. But yeah, it spawns too many barbs, I suppose.

And what is with the 1 tile rivers? I think I am not getting many of these. On the other hand, the most of the islands I am getting are just 1 tile. I fiddled with the settings, but it seemed they affected only the number and density of the islands, but not the size. I would like to be getting a mixture of small and big islands (big = say, 3-8 tiles), which is rare. Tectonic was providing these.
 
Which map do you use now?

The snow is maybe too much, but I think it does not matter unless you start close to it. But yeah, it spawns too many barbs, I suppose.

And what is with the 1 tile rivers? I think I am not getting many of these. On the other hand, the most of the islands I am getting are just 1 tile. I fiddled with the settings, but it seemed they affected only the number and density of the islands, but not the size. I would like to be getting a mixture of small and big islands (big = say, 3-8 tiles), which is rare. Tectonic was providing these.

I normally use continents, been trying to get some variation of the 'Yet not another Earth map' running but they crash if I don't use true start location for major civs it seems.

The snow was such an issue I had to fiddle with game settings to take away the barbs 'white walker' buff to make them stop raiding me non-stop. I would mind if units produced in cities got the same buff but as is they're just impossible to catch so you have to let them crash their face into your city to kill them.

I don't know why but Planet Sim always seems to form 2 kinds of rivers. Either big winding realistic rivers like you'd expect, or a single 1-tile length of river which is just enough to let you found a city as 'fresh-water'.
 
Yeah I used to run Planted Simulator for most of my maps until i got tired of 1 tile rivers and massive stretches of tundra and snow.

I just want a continents map that actually has mountain ranges...
In PlanetSimulator.lua:
Rivers can be edited here(3 values) ->
function MapConstants:InitializeRainfall()
(better for start just copy 3 values from wet setting to standard)(so u can leave desert,trees,jungle settings from rainfall setting untouchable)

Tundra here:
function MapConstants:InitializeTemperature()
U can copy warm temperature setting(atoll,ice,snow,tundra) to standard. So the desert,trees,jungle will be as standard, but tundra will be less.

And I don't have problem with 1 tiles islands - so cant help there. U have them(more then 5-6 1 tile islands) even on "Minimal" settings?
 
In PlanetSimulator.lua:
Rivers can be edited here(3 values) ->
function MapConstants:InitializeRainfall()
(better for start just copy 3 values from wet setting to standard)(so u can leave desert,trees,jungle settings from rainfall setting untouchable)

Tundra here:
function MapConstants:InitializeTemperature()
U can copy warm temperature setting(atoll,ice,snow,tundra) to standard. So the desert,trees,jungle will be as standard, but tundra will be less.

And I don't have problem with 1 tiles islands - so cant help there. U have them(more then 5-6 1 tile islands) even on "Minimal" settings?

I've applied your changes but haven't tested them yet. Waiting for the next version but I'm hoping things work out!

Also I've also never had problems with the islands/landmasses PlanetSim has churned out. If islands are that much a problem I'd recommend the large and infrequent option to at least make islands big enough to be interesting.
 
Thank you @Dawnpromise and @bigcat88. The 1-tile island is probably a problem on my end then, I will try different combinations of settings... Or maybe I have an older version of Planet Sim. I am getting very bad results with the new VP Communitas too, so maybe it has even something to do with my Civ5 setup.

The issue with the 1-tile islands is not THAT bad anyway.
 
I like to settle cities on big rivers or without river at all. The best position - city near 1 tile lake. And I like Wind Plant more then Hydro Plant. But I think that hydro plant is just too bad, and it is not a problem of a map generator.

And I think if someone has much time to make small updates to communitas/planet sim/tectonic maps - it will be great.
 
Although I use Planet Sim, I believe it does have its problems. A lot of the time, it places a civ on a huge desert without rivers and the resources are all over the barren desert (imo it's worse than spawning in tundra)

Then with Tectonic it's very hit and miss - sometimes you get some good, huge maps but there's the problem of the huge piles of snow/tundra, also sometimes you get 3 tiny continents that barely have enough room for 4 civs, what's that about? lol
 
For those of you that use YNAEMP or other TSL maps, how do you pick the AI civs? Does random selection often lead to uneven geographic distribution? If not random, what method do you use to select them?
 
Although I use Planet Sim, I believe it does have its problems. A lot of the time, it places a civ on a huge desert without rivers and the resources are all over the barren desert (imo it's worse than spawning in tundra)

Then with Tectonic it's very hit and miss - sometimes you get some good, huge maps but there's the problem of the huge piles of snow/tundra, also sometimes you get 3 tiny continents that barely have enough room for 4 civs, what's that about? lol

I think BIgcat88's edit recommendation corrected that by making rivers and lakes more common for standard settings while reducing the snow/ice. Still have stretches of desert and tundra but there's usually a good river or two there at the least. I'm quite enjoying it!
 
The most current version is baked into VP, as far as I know.

There are two versions. One is communitas, the other is communitas_tu, which has more recent adjustments. As far as I know the second one is independent and not apart of the core mod.
 
I played many map scripts, the most I liked is communitas and planet simulator. Currently play planet simulator. I like that it creates sometimes 2,3 or 4 continents.
Also i like Oval map script, but I don't like how CS spawn there(in 2-3 groups near each other).
Do planet simulator,tectonic and perfectworld3 use the same base for script? I want to know if anyone knows actual differences in the three from playtesting.
https://forums.civfanatics.com/resources/planet-simulator.22811/

https://forums.civfanatics.com/resources/tectonic-map-script.21639/

https://forums.civfanatics.com/resources/perfectworld3.16044/
Does Planet Simulator also create quite many 1-tile islands for you? If you like Planet Simulator, give Tectonic (not Tectonics!!!) a try - I find it even better than Planet Simulator (but it is causing strange glitches mod game for me for some strange unknown reason, so I had to go back to Planet Simulator)
What glitches have you noticed?
 
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My notes about map scripts i've been using. My main concerns are resources and land to number of civilizations ratio (Standard size)

_ Planet Simulator. Plenty of land with 8 Civs, Increase to 10 for a more dynamic game. Starting locations can be really ankward sometime leading some civs getting stranded and ultimately crippled. Resource are fair.

_ Communitu. v.1.14a. I like it the most BUT resources can be scarce. I had one or two game where in my whole continent I had 0 coal.

_ Fractal. Randomness to the limit. Map size is perfect on standard. Resources are very balanced here.

I prefer some sort of big islands, continents so you can develop army and fleet. On Pangea if some AIs roll a maritime civ like Byzantinum they build a lot ships just crippling itself. The player knows is Pangea so he will go for Army alone.

Before starting a game with a new script just use Reseed to generate 5 - 6 maps and check resource placement and starting location then go for a game. Just to avoid some nasty surprises after 6/10 hours playing.
 
I personally love Frontier. Civs are often separated by mountain ranges, and I find there is often an additional set of luxuries to claim in your vicinity, roughly between you and your neighbours.
 
I used to solely play TSL via YNAEMP. I just loved to play as the Civs in their native environment, trying to repeat or change history (such as Carthage annihilating Rome), with VP's more historically accurate Unique Components as a big bonus. And indeed, for most Civs, TSL provided the most ideal starts; playing the Iroquois is always unsatisfying because I almost never get a decently forested start outside of Arboreal. But in TSL, the entire east side of North America is forested, so Hiwatha just needs to settle before his neighbors do. However, I've fallen out of favor with TSL for a couple reasons, mainly to do with City States and the resource distribution (I want historical accuracy, but VP's system doesn't allow for it), and have been trying Pangea Plus Plus, Terra, and Frontier
For those of you that use YNAEMP or other TSL maps, how do you pick the AI civs? Does random selection often lead to uneven geographic distribution? If not random, what method do you use to select them?
I always manually selected the Civs and tried to have as many in a game as possible, with the strict exception of America and Brazil (because the Americas belong to the actual Americans, dammit). I used to also limit the European Civs to just Rome, Greece, the Celts, Germany, Denmark, and Russia to prevent Europe's crowdedness, with the mindset that England, France, Spain, and so on mainly owed their existence to Rome. But I realized how wrong that logic was and since then include all Europeans but Venice and Byzantium (the latter literally unable to be selected to begin with, likely due to the Bosporus Strait being an ocean tile as an option)
 
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