Is there any benefit for instantly razing a city?

Milae

Prince
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Dec 17, 2019
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411
So when you capture a city you have the option of annex, puppet or raze. But it seems to me that if you want to raze the city you might as well annex it and then choose to raze it in the city menu after that. You get halved turns of resistance and invest in a courthouse when you choose annex first. But no benefits if you choose raze first.

Am I missing something here?
 
Not that I can recall. That said I can't recall now but does the razing start instantly if you do that (annex then raze) or do you have to burn of the resistance before you can start the actual razing? I think I just go straight for razing most of the time if that is what I wanted to do -- mostly cause for a few patches here and there there was a bug that you couldn't swap -- if you started razing you couldn't undo. So I sort of learned I guess to just commit to what I wanted. When it did work to turn it on and off again I used to raze until the city was very low, then pause it to keep it around as a healing zone in the current war. Once done, or once the re-settler was in place I would finish the town off.

If not it is probably something that should be addressed, some sort of tweak to the raze speed if you go directly for the raze -- perhaps a large initial loss of pops; you execute all you kind find at first and then have to gather and hunt the rest of them down as you purge the city. That said that could probably be abused then if you for example would like a drop in the pop to make it more manageable happy-wise. So it would then have to be locked so you have to commit to one action or another.

I have not thought about it much as of late but also if you annex and wait out the resistance you can also sell a bunch of buildings. Once that is done you can raze. After all you don't get anything when you raze. Perhaps that is the solution. You should get something for the razing -- sort of like culture or gold as you cart of all their possessions. A tick of yields every turn that you loot-n-pillage.

If you run with Events there seems to be a fairly common one that comes with three options that your can "inquisition" the town to kill off a few extra pops, or you can lure out the rebels to spawn more and I think the third option was something about every building having a chance to get destroyed.

I guess the worst part about tho is when you have more then four options are available and that knocks View city of the list so you are just stuck with liberate - annex - puppet and raze and then you have to go for annex or puppet if you want to see the city.
 
Not that I can recall. That said I can't recall now but does the razing start instantly if you do that (annex then raze) or do you have to burn of the resistance before you can start the actual razing? I think I just go straight for razing most of the time if that is what I wanted to do -- mostly cause for a few patches here and there there was a bug that you couldn't swap -- if you started razing you couldn't undo. So I sort of learned I guess to just commit to what I wanted. When it did work to turn it on and off again I used to raze until the city was very low, then pause it to keep it around as a healing zone in the current war. Once done, or once the re-settler was in place I would finish the town off.

If not it is probably something that should be addressed, some sort of tweak to the raze speed if you go directly for the raze -- perhaps a large initial loss of pops; you execute all you kind find at first and then have to gather and hunt the rest of them down as you purge the city. That said that could probably be abused then if you for example would like a drop in the pop to make it more manageable happy-wise. So it would then have to be locked so you have to commit to one action or another.

I have not thought about it much as of late but also if you annex and wait out the resistance you can also sell a bunch of buildings. Once that is done you can raze. After all you don't get anything when you raze. Perhaps that is the solution. You should get something for the razing -- sort of like culture or gold as you cart of all their possessions. A tick of yields every turn that you loot-n-pillage.

If you run with Events there seems to be a fairly common one that comes with three options that your can "inquisition" the town to kill off a few extra pops, or you can lure out the rebels to spawn more and I think the third option was something about every building having a chance to get destroyed.

I guess the worst part about tho is when you have more then four options are available and that knocks View city of the list so you are just stuck with liberate - annex - puppet and raze and then you have to go for annex or puppet if you want to see the city.

I think one advantage of instantly razing is that the culture malus from adding a city is smaller.
 
I think one advantage of instantly razing is that the culture malus from adding a city is smaller.
I guess that could be a thing. Overall I recon one of the bigger points of razing (besides fixing the issue of the AI settling in bad locations) is that it could/should lower the global averages for various yields which in turn will I guess make you happier or at least happier by comparison. Which is I guess why I these days raze A LOT, I also pillage like everything. When I end a war I leave the land burned to a crisp. I know a lot of people don't like doing it like that cause it takes so long to repair or whatever but I don't mind. I pillage all luxuries and strat resources to send the AI in a downward spiral which in turn makes the war easier and better.

Anyway I guess this is besides Milaes scope of point so no more of that.
 
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Razing also increases your war score, which makes the other civ more likely to peace out / to offer better terms.
With that said, I don't know if annexing then razing does anything different there.

Personally, I find that I will generally want territory control, so I'd rather annex or puppet first.
Then raze later on if the city is not worth it.

However, in some cases - early in the game when I don't extra unhappiness, when I'm not sure I can hold on to the city, etc... - I raze straight away.

Basically, I give much more weight to the strategic considerations than to the bonuses.
 
Depends, the spawns that razing creates can be an issue but they can also be a benefit (authority yields) depending on terrain and my army (amount and comp).
Most of the time I find myself keeping the city until after peace.
 
Can you raze annexed cities? I thought that was only for puppets.

Its the other way around, you have to annex a puppet city to start raze it.
There is however a bug (or feature?) atm that prevents you from stop razing, so once you've started it will go all the way down.
 
I think one advantage of instantly razing is that the culture malus from adding a city is smaller.

Nope. This was fixed a while ago.

If you raze immediately you should be getting the same benefits as if you annex it, because razing is essentially immediate annexation + hitting the Raze button. If that is not the case it's bugged.

Its the other way around, you have to annex a puppet city to start raze it.
There is however a bug (or feature?) atm that prevents you from stop razing, so once you've started it will go all the way down.

This bug has not been reproduced. A savegame on Github would be helpful.
 
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Nope. This was fixed a while ago.

If you raze immediately you should be getting the same benefits as if you annex it, because razing is essentially immediate annexation + hitting the Raze button. If that is not the case it's bugged.



This bug has not been reproduced. A savegame on Github would be helpful.

Oh been like that for quite some time for me, thought it was a common feature, Ill try and post something on github.
 
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