Is there any bonus to first navigate the globe?

I did it for the first time just yesterday, it gives all your ships a +1 movement bonus.
 
Seems like its the first to get the map of the world and has nothing to do with actually circumnavigating it. I traded for a partial world map to fill mine in and I got the bonus. Not a big bug or anything but just think it should be the first ship to actually circumnavigate and not just the first guy who puts the map together.
 
Raider62 said:
Seems like its the first to get the map of the world and has nothing to do with actually circumnavigating it. I traded for a partial world map to fill mine in and I got the bonus. Not a big bug or anything but just think it should be the first ship to actually circumnavigate and not just the first guy who puts the map together.
Actually, I think that it is for the first civ to have revealed at least one map square at every longitude. So, you're right that not only do you not have to have a single ship circumnavigate the globe, but you could conceivably accomplish this feat through only land-based exploration and map trading.

Changing this to require a ship to actually circumnavigate the globe would be interesting, but could be difficult to implement.
 
Ok, so you can also send 2 ships both ways around the globe to meet on the other side. That should do the same.

Does it state anywhere that you get the bonus, or is it just added?
 
I didn't realise you actually got a bonus for doing this till this morning when i did i tfor the first time.
 
As it was said, it does not require using ships.

And in two ships example, they dont need to meet. If one (for exmple) go near north edge and second go near south edge, you get this bonus once their most east/west revealed square are in adjectant vertical lines.
 
The point is to prove that the earth is round, not for a single ship to go all the way around it - giving it when you reveal a tile at every longitude is both easier to program and more realistic.
 
Frostyboy said:
Ok, so you can also send 2 ships both ways around the globe to meet on the other side. That should do the same.


All you have to do is trade maps (if you can) to create a continuous route around the globe.

This article thread provides details.
 
The expansion should have flat maps with sea monsters lurking around the edges.
 
salty said:
The expansion should have flat maps with sea monsters lurking around the edges.

Or how about Terry Pratchett's Discworld, which you can fall off the edge of ? He's even got an explanation for what happens to all the water that pours off. There'd probably be licensing problems for that, though, and far too many 'gold' resources in the Counterweight Continent.
 
So what happens if you trade maps with an AI and both of you end up having circumnavigating the world at the same time? Who gets the bonus?
 
I'm waiting for the release of Larry Niven's ring world.

(Not the lame ring-world they have now)

However, the land area is beyond huge - consider a circle with diameter of 186 million miles, let's see, times pi, that would be close to 585 million miles in circumference. Doesn't have to be that wide, but if we assume a rough scale of 1 square = 10 miles, that would make our ring-world 58.5 million squares "long" before it meets itself.

Just for fun, back in Civ2, I created a map using the longest map with a narrow width. What I got was a grid that was something like 200x10. Sure made things interesting!

I guess the next level beyond Ring World is a Dyson Sphere...

- Sligo
 
BTW, doesn't work with "flat" maps, such as Inland Sea and Great Plains.

Tough to circumnavigate something that doesn't have a circumference:)
 
sligo said:
I guess the next level beyond Ring World is a Dyson Sphere...

Well even just our little Earth is too big to really be represented in the game. Earth maps have to be squashed up to fit. You're lucky to fit one city in the major European countries, even though the real things have hundreds. So you have quite a lot of room to scale the game up to larger maps (if it could handle it) before you have to go on to representing worlds that are massively larger.
 
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