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So... GP farm... maybe????

So... GP farm... maybe????


No enough of hammers for me.
But I think you should really go for CE there is enough sugar for 4 cottage powerhouses one in each direction and north with ivory can make a decent production city too.
What's difficult level is this? Heck, if this is monarch im going to play it myself.![]()
No enough of hammers for me.
But I think you should really go for CE there is enough sugar for 4 cottage powerhouses one in each direction and north with ivory can make a decent production city too.
What's difficult level is this? Heck, if this is monarch im going to play it myself.![]()
So... GP farm... maybe????![]()
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Hmm - that much food makes an uber city of just about any form. So the question in my mind is "does using this city as a GP farm provide better leverage than the alternatives?
An intersting point is that these plantations are all equivalent to pre-Biology farms with extra commerce and no worries about irrigation. So the plantations don't conflict with the idea of using this as a GP farm, where they take up tiles you would rather cottage or hammer.
The Egyptians get two slots from the Obelisk, plus two more with the library, so you can get the GP running with relatively cheap pops, the priests give a little bit of hammer without compromising the GP points. If you can arrange the Anchor Wat, then you'll be in fine shape with Priest slots (plus the forge).
The plantations may give enough commerce that you can leverage Bureaucracy to help get things set up before you build the palace somewhere else.
Getting the national epic is going to be slow, though. You may need to rush it.
No enough of hammers for me.
But I think you should really go for CE there is enough sugar for 4 cottage powerhouses one in each direction and north with ivory can make a decent production city too.
What's difficult level is this? Heck, if this is monarch im going to play it myself.![]()
I would hook up one of each resource, then cottage spam the remaining 17 tiles.
The whole concept of a GP farm (ok... as *I* understand it) is that you need uber food to slot GP production (2fd/slot). So, given you need 40 food to work the 20 tiles, plus 2 food per GP slot, this start is heaven... right???
I would hook up one of each resource, then cottage spam the remaining 17 tiles.
I think mine is a bit better....
captured after I made GL in my own capital so its pumping out GS to move to settle there... seems to be working alright for my first real GP farm.
I can't figure out why the game is so intent on giving the capitals so much food, but often completely neglecting any type of production tiles.
I absolutely hate starts like that. Zero hammers, and pretty much all Calendar resources. I can't figure out why the game is so intent on giving the capitals so much food, but often completely neglecting any type of production tiles.