Exsanguination
No longer here
Isolation - 174x174
This map was inspired by a 'islands' type game (each civ has its own island) I played where all the AI civs had contacted each other, had about 5 techs more than me, and refused to sell me anything, at all, all before I sent out my first galley. Not to mention all the islands were separated by about 3-4 ocean squares. Remarkable, ain't it?
Well, here is my solution:
As you can see, each island is separated by a huge mass of ocean. Only the luckiest of galleys or caravels will ever cross these waterbodies. The idea? Prevent the AI from contacting each other early and stickig together!
Have no fear! You are not alone! Each island has 2 starting locations, so it's you and a buddy (or the AI and its buddy :wink: ) until magnetism. Each island is quite large, capable of holding probably about 20-30 (maybe more) cities depending on how close you pack them. the land is quite fertile, in fact maybe too fertile. I'm playtesting the map as I write, so I'll make any necessary changes.
The twist (another): two islands get three of the first 4 strategic resources, and only one of each of the last 4. The other 2 get three of the last 4, and one of the first 4. Each island get 4-6 of 2 different luxuries, as well. This induces much trading, once magnetism is discovered!
Lastly, all map rules are the same as a small map due to the restricted land mass. Barbs are raging for an added challenge. This map is by no means challenging, but just fun and mean to the AI.
Changes in v.1:
-barb camps removed (let the game place them!)
-small changes made to starting locations (a couple put on a river, the one with 2 flood plain wheat made a little more productive)
Like it or not, here it is:
(version 0.0 removed after 76 downloads)
This map was inspired by a 'islands' type game (each civ has its own island) I played where all the AI civs had contacted each other, had about 5 techs more than me, and refused to sell me anything, at all, all before I sent out my first galley. Not to mention all the islands were separated by about 3-4 ocean squares. Remarkable, ain't it?
Well, here is my solution:

As you can see, each island is separated by a huge mass of ocean. Only the luckiest of galleys or caravels will ever cross these waterbodies. The idea? Prevent the AI from contacting each other early and stickig together!
Have no fear! You are not alone! Each island has 2 starting locations, so it's you and a buddy (or the AI and its buddy :wink: ) until magnetism. Each island is quite large, capable of holding probably about 20-30 (maybe more) cities depending on how close you pack them. the land is quite fertile, in fact maybe too fertile. I'm playtesting the map as I write, so I'll make any necessary changes.
The twist (another): two islands get three of the first 4 strategic resources, and only one of each of the last 4. The other 2 get three of the last 4, and one of the first 4. Each island get 4-6 of 2 different luxuries, as well. This induces much trading, once magnetism is discovered!
Lastly, all map rules are the same as a small map due to the restricted land mass. Barbs are raging for an added challenge. This map is by no means challenging, but just fun and mean to the AI.
Changes in v.1:
-barb camps removed (let the game place them!)
-small changes made to starting locations (a couple put on a river, the one with 2 flood plain wheat made a little more productive)
Like it or not, here it is:
(version 0.0 removed after 76 downloads)