Isolation

Nildo22

Chieftain
Joined
Nov 1, 2005
Messages
6
I’m playing on Noble difficulty against 6 other Civs. I played for a while when I made a series of stupid mistakes and I’ve decided I’m going to restart from the opening turn autosave. One thing I learned however is that I’m all alone on a large continent. All the other Civs are on the only other continent on the planet (an even larger land mass). My question is, how should I proceed here? I will have no contact with any other civ until I can build a boat that can cross the ocean. This placement is good in that I won’t need to rush to secure resources before my opponents do, but I will suffer from the lack of communication/trading that the other civs will enjoy. Founding a religion will be good for my people, but there will be no chance of it spreading to the other continent until ocean travel is possible. Any ideas on the best way to utilize this setup?
 
That is actually a good setup for winning one of the peaceful victories--either space race or cultural. (Space race if you have all the necessary resources on your continent, otherwise cultural.) Assuming that you have your barbarians under control, don't worry too much about early military buildup but instead focus on spreading your civilization over your entire continent, so that when the other guys arrive by boat, there won't be any place for them to build cities. But don't put your cities too close together or the upkeep will be too expensive early in the game. Make sure you found at least one religion to keep your people happy. Should make for an easy win!
 
This can be made to work. Focus your scientific research to get you to whatever allows ocean crossing (I'm at work now without the manual and I can't remember it off the top of my head). If you can get to that and cross over to the other continent before one of the other civs do, you can trade techs for what they've built up working with each other. Additionally, you'll have extra resources that you can sell off as well.

You'll likely still be at a big disadvantage technologically, but that will be countered by your having had the time to build up your territory without having to worry about anyone else. In the mid to later stages, focus on the navies to make your continent relatively impermeable and then grab a beachhead against whomever is the weakest to give yourself a base on their continent to attack from.
 
If you turned off tech trading you'll be grande. If the AI is trading amongst themselves I imagine you'll be restarting the moment you meet them. :)
 
At the higher difficulties, this can be nearly impossible to overcome since their economies will do better than yours and they'll be able to trade off each other.

But you can still leverage this advantage as high as monarch. Take advantage of the fact that you don't have to worry about defence at all. You get a lot of land to yourself. But it's important to prioritize Caravels (available with Compass, I think).

It's less important to get off the island than it is to make contact with everyone else, ASAP. If you can do it soon enough, you might be able to make a key tech trade and start to mount a comeback by the late game.

This is a challenge, but far from impossible.
 
Thanks for the input everyone. I was thinking that the Culture route was probably my best bet. I'll see how it goes tonight.
 
Nildo22 said:
Thanks for the input everyone. I was thinking that the Culture route was probably my best bet. I'll see how it goes tonight.

You can do well militarily, as you don't really have to worry about defending a large front as long as you don't let them get a beachhead... at the same time if you invade the weakest civ on the other island you can put yourself in a good position...
 
I'd rather start isolated than with neighbors. The only hard part is spreading your religion beyond your own civ. In that sense, civs who start with neighbors are better off.
 
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