Falk
Prince
I'm pretty disappointed with the game, but I didn't want to write yet another rant. So I kept playing and tried to figure out what it is that I dislike about Civ5. Of course there are obvious problems like the combat AI and some UI nuisances, but those can and will be patched so I am not that worried about it.
Here's a disclaimer: I'm just stating my opinion. I'm well aware that many others love the game and I think that's really cool!
I think I can now confidently say that Civ5 does not give me the feeling of building a whole civilization from scratch. I'll try to name some reasons. Let me clarify that I will compare the game to its predecessor because Civ4 was almost perfect in making me think I was the eternal leader of a civilization. I don't mind changes in principle! I'm sure there are many ways to achieve what Civ4 achieved without simply copying that game.
1. Slow expansion
In my current game I'm in the late middle ages and about half of the Pangäa continent is not settled yet. There's nothing to get there and since building new cities comes with harsh disadvantages, no one - me nor AI - feels the incentive to settle new cities.
In Civ4 there were enough incentives to settle more cities. Fast expansion early on, slower at later stages, but the vast majority of land was settled relatively early. It was a race against the AI leaders to grab the best lands. Even small empires were sufficiently large to look like an empire and continent spanning nations were not uncommon.
That's what I want to do! In Civ5 it feels more like I'm playing a confederation of city-states against other confederations of city-states. It's more like NYC against New Jersey than America against Russia.
2. No palace distance maintanance
This change means that settling in all kinds of different places is viable. Well, no, it's not viable of course, because you can't defend such "empires", but the AI will often do it anyway. This makes it look even more like city-state confeds. Many "patches of empire" all around the globe, no empires anywhere!
3. Lack of diversity in the resources system
The arrangement of luxury resources is pretty strange - there are many of them, but only of few different kinds in any given region. This has two effects I both dislike:
a) after settling your first few cities there's still a lot of land left unsettled, but since there are no new luxury resources there you really don't want to go there. This leads to #1, slow expansion.
b) You're in no rush founding new cities. There are so many resources of the same kind near your capital that you will easily be able to grab them later in the game. There's no challenge to get the best spots first because of this. Just relax and take it easy. Everyone does, even the Russians.
In Civ4 city positions were much more important. This is because resources were much more diverse. Early gold would not only increase happiness but also boost your research through the roof. Corn was so much better than rice. Dye was a consolation prize for late-comers, when there were gems in the jungle. Etc.
4. AI leaders are very much identical
I understand the AI was programmed to actually try to win the game. I can see why people like that but for me it's a complete desaster. I do not want to play against "human players" who just happen to look like Montezuma and Catherine. I want to play against Montezuma and Catherine themselves. Gandhi should just be a nice guy not trying to get into my way. Catherine should expand like crazy. Monty should... be crazy. I don't care if they do not stand a chance to win the game. I want to win the game myself in a world full of diverse and characterful leaders.
5. Social Policies are both unrealistic and boring and slow to get (can I say "both" and then name three factors?)
The social policies are basically another tech tree with optional paths, pretty much like RPGs (think WoW) have it. That's not what I want for my civilization. I'm the great leader of my people so I want to be able to change politics and similar things according to my people's needs. I don't want to sit down, think of a good strategy for the next couple of thousands of years and then just look what happens with only minor tweaks possible. It just doesn't feel right.
I also dislike how getting new policies takes forever, especially if you expand (which is what I like to do a lot when I view myself as a great leader!).
6. The tax slider is gone
I understand why this decision was made and I do think that the new mechanic is interesting and can work if balanced well. However, again it doesn't feel right. I can't make my people pay taxes? I can't decide how much resources to use on research? Ok, specialists are still there, but I still fell quite powerless.
7. Production is too slow
Has been mentioned many times and there's already a mod decreasing production cost. But I'll mention it again: I want to build great cities for my people and that includes a lot of great buildings!
8. City-states feel somewhat unnecessary
I'm not talking about the feature itself which I like. But I think just having two buttons "buy culture" and "buy food" would have accomplished the same. The only difference is that you can't conquer buttons but can conquer city-states. Ok, so add a button "buy new city with buildings and improvements". This idea had a lot of potential in terms of making players feel like actual leaders of a civ, but at least for me it doesn't work at all.
9. Wonders don't do much
I built a bloody wonder! So what? Most wonders are pretty boring and not that powerful in Civ5. It works well in terms of gameplay, but it feels wrong.
10. Religion is gone
I know that many did not like how religion was implemented in Civ4 (I disagree but that's not the point). But religion added an entirely new layer to the game. Now there wasn't just Aztecs and Russians, but also Buddhists and Confucianists. That just felt right!
I could probably think of a dozen more things, but I'll stop right here. I hope I have made my point clear: what I dislike is not that Civ5 is different and not that it's "too simple" (simplicity can be a good thing!) or the mere fact that some feature I like is missing. What I dislike is that Civilization 5 does not make me feel like guiding a civilization through the ages. It's more like an overly complex Settlers of Catan.
My question is: do you have the same problem with the game? And if you don't what gives you the feeling of being a great leader of an entire people?
I'm curious!
Here's a disclaimer: I'm just stating my opinion. I'm well aware that many others love the game and I think that's really cool!
I think I can now confidently say that Civ5 does not give me the feeling of building a whole civilization from scratch. I'll try to name some reasons. Let me clarify that I will compare the game to its predecessor because Civ4 was almost perfect in making me think I was the eternal leader of a civilization. I don't mind changes in principle! I'm sure there are many ways to achieve what Civ4 achieved without simply copying that game.
1. Slow expansion
In my current game I'm in the late middle ages and about half of the Pangäa continent is not settled yet. There's nothing to get there and since building new cities comes with harsh disadvantages, no one - me nor AI - feels the incentive to settle new cities.
In Civ4 there were enough incentives to settle more cities. Fast expansion early on, slower at later stages, but the vast majority of land was settled relatively early. It was a race against the AI leaders to grab the best lands. Even small empires were sufficiently large to look like an empire and continent spanning nations were not uncommon.
That's what I want to do! In Civ5 it feels more like I'm playing a confederation of city-states against other confederations of city-states. It's more like NYC against New Jersey than America against Russia.
2. No palace distance maintanance
This change means that settling in all kinds of different places is viable. Well, no, it's not viable of course, because you can't defend such "empires", but the AI will often do it anyway. This makes it look even more like city-state confeds. Many "patches of empire" all around the globe, no empires anywhere!
3. Lack of diversity in the resources system
The arrangement of luxury resources is pretty strange - there are many of them, but only of few different kinds in any given region. This has two effects I both dislike:
a) after settling your first few cities there's still a lot of land left unsettled, but since there are no new luxury resources there you really don't want to go there. This leads to #1, slow expansion.
b) You're in no rush founding new cities. There are so many resources of the same kind near your capital that you will easily be able to grab them later in the game. There's no challenge to get the best spots first because of this. Just relax and take it easy. Everyone does, even the Russians.
In Civ4 city positions were much more important. This is because resources were much more diverse. Early gold would not only increase happiness but also boost your research through the roof. Corn was so much better than rice. Dye was a consolation prize for late-comers, when there were gems in the jungle. Etc.
4. AI leaders are very much identical
I understand the AI was programmed to actually try to win the game. I can see why people like that but for me it's a complete desaster. I do not want to play against "human players" who just happen to look like Montezuma and Catherine. I want to play against Montezuma and Catherine themselves. Gandhi should just be a nice guy not trying to get into my way. Catherine should expand like crazy. Monty should... be crazy. I don't care if they do not stand a chance to win the game. I want to win the game myself in a world full of diverse and characterful leaders.
5. Social Policies are both unrealistic and boring and slow to get (can I say "both" and then name three factors?)
The social policies are basically another tech tree with optional paths, pretty much like RPGs (think WoW) have it. That's not what I want for my civilization. I'm the great leader of my people so I want to be able to change politics and similar things according to my people's needs. I don't want to sit down, think of a good strategy for the next couple of thousands of years and then just look what happens with only minor tweaks possible. It just doesn't feel right.
I also dislike how getting new policies takes forever, especially if you expand (which is what I like to do a lot when I view myself as a great leader!).
6. The tax slider is gone
I understand why this decision was made and I do think that the new mechanic is interesting and can work if balanced well. However, again it doesn't feel right. I can't make my people pay taxes? I can't decide how much resources to use on research? Ok, specialists are still there, but I still fell quite powerless.
7. Production is too slow
Has been mentioned many times and there's already a mod decreasing production cost. But I'll mention it again: I want to build great cities for my people and that includes a lot of great buildings!
8. City-states feel somewhat unnecessary
I'm not talking about the feature itself which I like. But I think just having two buttons "buy culture" and "buy food" would have accomplished the same. The only difference is that you can't conquer buttons but can conquer city-states. Ok, so add a button "buy new city with buildings and improvements". This idea had a lot of potential in terms of making players feel like actual leaders of a civ, but at least for me it doesn't work at all.
9. Wonders don't do much
I built a bloody wonder! So what? Most wonders are pretty boring and not that powerful in Civ5. It works well in terms of gameplay, but it feels wrong.
10. Religion is gone
I know that many did not like how religion was implemented in Civ4 (I disagree but that's not the point). But religion added an entirely new layer to the game. Now there wasn't just Aztecs and Russians, but also Buddhists and Confucianists. That just felt right!
I could probably think of a dozen more things, but I'll stop right here. I hope I have made my point clear: what I dislike is not that Civ5 is different and not that it's "too simple" (simplicity can be a good thing!) or the mere fact that some feature I like is missing. What I dislike is that Civilization 5 does not make me feel like guiding a civilization through the ages. It's more like an overly complex Settlers of Catan.
My question is: do you have the same problem with the game? And if you don't what gives you the feeling of being a great leader of an entire people?
I'm curious!