It seems many UUs dont replace any other unit

Inhalaattori

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One thing I really like is that most of the new unique units dont seem to replace any other unit. This is a great change IMO. What you think about this change?

I feel most people haven't realized that this makes for example English UU much more powerful. They have a time window (between musketman and infantry) where most of the other civilizations dont have same type of units.

AFAIK at least Saka Horse Archer, Samurai (Military tactics), Rough Rider (Rifling) and Red Coat (Military Science) dont replace any other unit. Im also pretty certain that French UU does not replace anything but is a unit that comes between Musketman and Infantry.
 
Le garde Imperiale also does not replace anything. Unless there's an inconsistency, the UUs have all specified when they replace a unit in the civ-selection tooltips. The following units are independently unique as of the latest footage we saw;

French - Garde Imperiale
Japan - Samurai
China - Crouching Tiger
America - Rough Rider
England - Redcoat
Scythia - Saka Horse Archer

UUs that replace other units:

Egypt - Maryannu Chariot Archer (Heavy Chariot)
Aztec - Eagle Warrior (Warrior)
Brazil - Minais Geraes (Battleship)
America - Mustang (Fighter)
England - Sea Dog (Privateer)

Up to three UUs that we know of so far are unlocked with a civic instead of a technology
 
The Brazilian one also probably doesn't replace anything since it is a Civic unlock.
 
The Brazilian one also probably doesn't replace anything since it is a Civic unlock.

I just posted the list of which units replace others and which ones don't. Minais Gerais replaces the Battleship.
 
I just posted the list of which units replace others and which ones don't. Minais Gerais replaces the Battleship.

Where does it say that? Other than your list.
 
Where does it say that? Other than your list.

The civ-selection tooltips, as I already said. I don't just make stuff up.

Spoiler :
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Though admittedly, technically I'm just making the assumption that the Saka Horse Archer doesn't replace anything (heavy chariot), but that one actually isn't clearly specified anywhere. It's entirely possible that it replaces the Heavy Chariot, same as the Maryannu Chariot Archer. I edited the list to reflect that.
 
If Battleships have 3 hex range like in Civ 5, then Minas Geraes will have 4 hex range by default. That's the new longbow and I love it! :lol:
 
In the first look video we've seen that they have a range of 3.
 
Even if they did have a range of 4, that wouldn't be as significant as 3 hex longbowmen. By that time of the game (in CiV of course), it doesn't make much difference. Once you have battleships, you can pretty much dominate anything coastal. I have had plenty of upgraded to 4 hex range and the only difference is usually that I can get more ships hitting a city that is inland.
 
Even if they did have a range of 4, that wouldn't be as significant as 3 hex longbowmen. By that time of the game (in CiV of course), it doesn't make much difference. Once you have battleships, you can pretty much dominate anything coastal. I have had plenty of upgraded to 4 hex range and the only difference is usually that I can get more ships hitting a city that is inland.

Which might be much more important in VI, since "coastal" cities might not be on the coast at all.

Perhaps you might be able to bombard districts, which we do know weakens the city.
 
I just posted the list of which units replace others and which ones don't. Minais Gerais replaces the Battleship.

That's a bit unfortunate historically. The Minas Gerais was a very early dreadnought, laid down in England in 1907. It was one of the most powerful ships in the world when it was delivered to Brazil in 1910, but was completely outclassed by virtually every other dreadnought battleship after 1914. That said, it's not a bad choice as a unique unit for Brazil since it did put them on top for a couple of years.
 
That's a bit unfortunate historically. The Minas Gerais was a very early dreadnought, laid down in England in 1907. It was one of the most powerful ships in the world when it was delivered to Brazil in 1910, but was completely outclassed by virtually every other dreadnought battleship after 1914. That said, it's not a bad choice as a unique unit for Brazil since it did put them on top for a couple of years.

The fact that it's stronger than the later era Battleships is a little odd in terms of the "reality" of it, you're right, but they'll definitely hit the nail on the head in regards to making brazil first to the most powerful vessel in the sea - Nationalism is an early industrial civic and as far as I can tell Battleships don't come online until early modern. So Brazil will be roaming the seas with a Battleship replacement while everyone else still has Frigates and Ironclads.

It seems like a damned powerful UU, honestly.
 
Pity they don't have ironclad > battleship (like the British Majestic class) > dreadnought with the Minas Gerais as a battleship replacement, giving them a historically accurate edge, but that's too many units for a Civ game.
 
It's always irked me that there wasn't a unit between frigate and battleship. Just seems to be too huge of a jump in technology. I didn't even realize the change in naval units types until just now. So now we have the same issue but with melee ships instead? Nothing between Renaissance Privateers and Modern era Destroyers.
 
We have ironclads, unlocked with steam power, same as in Civ V. Sorry if my last post wasn't clear. I was suggesting a weaker battleship unit between ironclad and dreadnought. Not going to happen, but it would have made for an interesting naval war game.
 
Naval units in general will be weaker than they were in Civ5. While there are still incentives to settle on the coast, the harbor grants you ocean access without sacrificing defensibility or workable tiles.
 
Naval units in general will be weaker than they were in Civ5. While there are still incentives to settle on the coast, the harbor grants you ocean access without sacrificing defensibility or workable tiles.

Something else might make them stronger. But as of now, yes water looks weak.
 
With a dreadnaught type battleship ingame, its a pity Firaxis didn't add a sort of 19th century protected/armoured cruiser.
 
Naval units in general will be weaker than they were in Civ5. While there are still incentives to settle on the coast, the harbor grants you ocean access without sacrificing defensibility or workable tiles.

But there's no reason to think that harbors can't be pillaged same as other districts. So if your only access to the sea is through harbors, then your naval power is at a very real risk.

This change actually makes me think Navy's are stronger - as now they can actually blockade your ports of call with little-to-no risk of retaliation from anything other than the navy as harbors can't fire like a city could. So really, all you need to do is defeat an enemy navy, destroy their harbors, and they'd never be able to take the ocean back from you.
 
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