It's Too Big!

I like the unit sizes, it will seem more like you're actually commanding vast armies.

Spoiler :
OK, I can't resist, I have to...

It's Too Big!

That's what she said!
 
Must...resist urge...to...say...it...

That's what she said too! About the 12 men per unit. My girlfriend. She likes it big. The unit. Has more immersion and feels more epic.

Besides when your unit takes damage (remember will take several loses to 'die') 12 men per unit allow the damage to be represented better.

That's my opinion. I also like them big. Mine and other people's units. Mmmhmm.
 
Sexual innuendo aside, I'm hoping that the larger number of units represented will lead to more realistic battle animations. Even with multiple-character units turn on in Civ4, it's a bit weird to see a rifleman shoot a maceman in the face five times with little to no effect (other than having the maceman flinch) before making the kill shot.

I'm not looking for anything too spectacular, mind you, but more realistic battle animations would be cool.
 
its "looks" nice but I know I would turn it off after a a few games, assuming the option was available. I play for the mental stimulation that the games provide and not the "eye candy".~

Friend, for a very long time that might as well be an eternity, I was unable to put my thoughts about modern games into words. But you achieved that simply and perfectly.
 
when I played civ4 without single unit graphics every 3rd or so time I clicked on the civics, domestic, foreign, science etc etc advisors i would get a blue screen ( I call it the blue screen of death) I would also get the blue screen every 2nd movie. To fix this I had to turn graphics to medium and put on single unit graphics. If they don't include an option tu turn off the 12 men thing I might get so pissed at civ because i can never play 4 turns without the game going t the blue screen that I might not play it anymore:(

Assuming you were running XP, if you got blue screens while running a game, the fault almost certainly lies in your graphics drivers and not Civ4. If you were running Vista, then not even graphics drivers should be capable of generating blue screens and the fault is probably at a hardware level (overheating, bad power, bad memory, strong interference).

Its not that Civ can't crash. It just hasn't been able to take the OS down since Windows 2000. In order to do that, it needs help from driver-level code.

The moral of this story is that if you haven't updated your drivers or fixed your hardware, then its very possible that you'll see the same problems in Civ5.
 
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