Jordangandr's fantasy Civilizations mod.

Inightshade

Chieftain
Joined
Sep 29, 2014
Messages
33
Location
Renis
Greetings and welcome to my fantasy Civilization mod!
Here terrifying things may happen: Darth Sidious and The Emperor of Mankind can clash, Chaos and Prince Lyon may team up, The Aldmeri Dominion might start trading with Mordor!!

This mod aims to overhaul the civilizations of Civ V with ones from fantasy universes.
Link (Beta) http://www.moddb.com/downloads/jfcm




What does this do?:

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Removed:
Civ V Civilizations/Leaders
Civ V Promotions
Civ V Religions
Civ V Unique Units/Buildings/Improvments
The Great Library
The Great Wall​
Added: (More info below)
JFCM Civs: (Chaos, Craftworld Uthwe, Criema, Daein, Gerudo, Grado, Hyrule, Imperium of Man, Mordor, Ylisse)
JFCM Leaders: (Abbadon, Eldrad, Elincia, Micaiah, Ganondorf, Lyon, Zelda, Emperor of Mankind, Sauron, Emmeryn)
JFCM Promotions
JFCM Religions (Nagaism, Grimeal, Chaos, Nine Divines, Daedric Princes, Iluvatarism, The Force, God Emperor)
JFCM Unique Units/Buildings/Improvments.
The Crystal Tower
The Gates of Argonath​
Changed:
Great People are now counted speratly from eachother. "Free" Great People are actually free.
Goody huts now better act to balance early gameplay, and are less disruptive in MP.
Citystates now provide themed gifts when you find them.
Units now awake automatically when attacked.
Founding a city on a forest will provide a one time hammer boost.
Blockade logic is improved, and allies can now block-blockades.
Great Generals appear onsite, rather than miles away.
Major Capitals may now be burned to the ground.
Seige/Armor/Naval units, like naval before them, cannot heal outside friendly terrority without a promotion.
March is now 50% less powerful.
Logistics is now 66% less powerful.
The AI is now vaguly better at tactics.
Privateers may pillage any trade routes, but at a diplomatic penality and 1/2 gold.
Academies have been reduced to 6 science.
When scraped, units provide a boost towards city growth.
Units placed in a city now consume 2 food (Each!).
Non-combat units posted in cities now provide varius bonuses. (Settler:2food, Worker:1Ham, Mishinary:3Faith, Prophet:5Faith, Scientist:3Sci, Musician:2Tour, Merchant:3Gold, Writer:3Cul, Artist:1Hap, General/Admrial:10xp(to new domain units), Engin:3Ham)
Escorted Cargo Ships are now available with Navagation. They are more expensive and cannot be plundered by Barbs or civs who are not at War with you.
Active AI in MP* courtesy of JdH.​



Compatibility:
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First things first: You must have a legitimate Civ V, G&K, and BnW. There will not be a version for anything less.

This has it's own DLL and will flop without it. So it is incompatible with other DLL mods.
This removes a TON of base game files, anything that relies on the base game is likely to cry and burn.
Mods that only add stuff will likely be compatible.
UI mods might not work, as many UI parts have been modified to add support for various content.



Credits: Woah, alright so...
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Thanks to - Kiang for Daein and Crimea! And for h(is)(er) wonderful mods that may have laid the initial kindling for this project.
Thanks to - Codefreak5 for Ylisse!
Thanks to - whoward69 for his open source mods (of which I am using a few pieces of) and tolerance of my continual lua derping in the forums.
Thanks to - Jaii der Hurr for his open source active AI Diplomacy in MP!
Thanks to - the Civ modding wiki and the Civfanatics forums and the extensive number of tutorials around!
Finally, thanks to - Fraxis and 2k games for Civ V, Nintendo for Fire Emblem and Legends of Zelda, Games Workshop for Warhammer40k, and J.R.R. Tolkien for Lotr.
+ my friends and family for not getting exasperated *every* time I started talking about my mod.



Known Bugs:
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Sauron meeting everyone breaks the UN, as he will always be the first leader.
On some rare occasions I have witnessed the AI healing for a strange amount of HP (Usually 11), I have not yet tracked down the cause for this.
Leader screens may tell you that they did not load, or that there was none to load. For the time being, ignore this error.



Progress:
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Upcoming:
Mordor's UA is to be fixed.
More defines
Finally adding Civilopedia entries :/​
Planned w/ progress:
Map script support for new resource
Map script support for new Natural Wonder(s)
Finishing code for Vault of the Warrior
Civ: Gondor
Civ: Dwarves of something Tolken
Civ: Necrons
Civ: Empire (SW)
Civ: CIS
Civ: Federation
Civ: Ferengi
Civ: Klingon
Civ: Borg
Civ: Fire Nation
Civ: Water Nation
Civ: Hyperion Corperation
Civ: Skyrim
Civ: Earth Kingdom
Civ: Riverwood​
Planned w/o progress:
Art. D:​
 
Civs:
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Chaos
Leader: Abbadon the Defiler.
UA: Blood for the Blood God (Gain Faith from kills. Melee units berserk when they kill something.)
UU: Chaos Space Marines (Infantry; stronger, more expensive, can teleport.)
UB: Temple to Slaanesh (Temple; more faith, increases religious pressure.)

Craftworld Uthwe
Leader: Eldrad Uthran
UA: Wraithbone (Units and cities heal faster.)
UU: Banshees (Lancer; not mounted, debuffs nearby enemies, penalty vs cities.)
UB: Webway Gate (Airport; available much earlier.)

Crimea
Leader: Elincia
UA: Civilian Scholars (Food from Scientist, Science from Farms.)
UU: Greil Mercenary (Swordsmen; can only be bought, does not require Iron, available at currency, promotes faster.)
UU: Royal Guard (Knight; gets defensive bonuses, bonus when in friendly territory.)

Daein
Leader: Micaiah
UA: Sacrifice (Bonus Culture from defensive buildings; Great Prophets heal injured units in their hex.)
UU: Dawn Brigade (Pikemen; gains a random promotion upon creation.)
UB: Keep (Monument; increases city defenses.)

Gerudo
Leader: Ganondorf
UA: Triforce of Power (Bonus to Science and Combat Strength when in a Golden Age.)
UU: Tiwilt Messenger (Warrior; is invisible when not in friendly territory. Can still be seen by adjacent units and cities.)
UB: Shard of Demise (Shrine; increases unit max HP by 1.)

Grado
Leader: Lyon
UA: Magical Experiments (Sells units for Science instead of Gold.)
UU: Shaman (Crossbowmen; stronger in melee, slightly weaker in range.)
UU: Grand General (Great General; is a combat unit, combat strength increases with the era.)

Hyrule
Leader: Zelda
UA: Triforce of Wisdom (Culture and Science from specialist.)
UU: Knight of Skyloft (Pikemen; flies, weaker, faster.)
UB: Marlo's Market (Market; cheaper, provides a defensive promotion to units built in this city.)

Imperium of Man
Leader: Emperor of Mankind
UA: Forge Worlds (Faith and Culture from Strategic Resources; builds Armor and Siege Units faster.)
UU: Imperial Guard (Infantry; cheaper, weaker, bonus in greater numbers.)
UU: Leman Russ (Tank; stronger, slower, bonus when defending)

Mordor
Leader: Sauron
UA: Great Eye (Cities and units have increased sight; meets all the major civs at the start of the game.)
UU: Urik Hai (Longswordsmen; much stronger.)
UB: Breeding Pits (Forge; Land units build much faster. Land units produced in this city are weak to Sunlight.)

Ylisse
Leader: Emmeryn
UA: Benevolent Ruler (Reduced Unhappiness from Citizens; increased unit maintenance; free Artist specialist in the capital.)
UU: Pegasus Knight (Knight; weaker, faster, flies.)
UB: Pegasus Training Grounds (Stable; increases mounted XP, provides happiness to each horse resource.)


The Crystal Tower (Writing)
Cost: 185 H
Scientist points: 1
Work of Art slots: 1
2 Science, 2 Culture, Free Library, Free Scientist.

The Gates of Argonath (Engineering)
Cost: 225 H
Engineer points: 1
+1 Gold from river tiles. City must be adjacent to a river.
 
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