Inightshade
Chieftain
Greetings and welcome to my fantasy Civilization mod!
Here terrifying things may happen: Darth Sidious and The Emperor of Mankind can clash, Chaos and Prince Lyon may team up, The Aldmeri Dominion might start trading with Mordor!!
This mod aims to overhaul the civilizations of Civ V with ones from fantasy universes.
Link (Beta) http://www.moddb.com/downloads/jfcm
What does this do?:
------------------------------------------------------
Removed:
Compatibility:
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First things first: You must have a legitimate Civ V, G&K, and BnW. There will not be a version for anything less.
This has it's own DLL and will flop without it. So it is incompatible with other DLL mods.
This removes a TON of base game files, anything that relies on the base game is likely to cry and burn.
Mods that only add stuff will likely be compatible.
UI mods might not work, as many UI parts have been modified to add support for various content.
Credits: Woah, alright so...
------------------------------------------------------
Thanks to - Kiang for Daein and Crimea! And for h(is)(er) wonderful mods that may have laid the initial kindling for this project.
Thanks to - Codefreak5 for Ylisse!
Thanks to - whoward69 for his open source mods (of which I am using a few pieces of) and tolerance of my continual lua derping in the forums.
Thanks to - Jaii der Hurr for his open source active AI Diplomacy in MP!
Thanks to - the Civ modding wiki and the Civfanatics forums and the extensive number of tutorials around!
Finally, thanks to - Fraxis and 2k games for Civ V, Nintendo for Fire Emblem and Legends of Zelda, Games Workshop for Warhammer40k, and J.R.R. Tolkien for Lotr.
+ my friends and family for not getting exasperated *every* time I started talking about my mod.
Known Bugs:
------------------------------------------------------
Sauron meeting everyone breaks the UN, as he will always be the first leader.
On some rare occasions I have witnessed the AI healing for a strange amount of HP (Usually 11), I have not yet tracked down the cause for this.
Leader screens may tell you that they did not load, or that there was none to load. For the time being, ignore this error.
Progress:
------------------------------------------------------
Upcoming:
Here terrifying things may happen: Darth Sidious and The Emperor of Mankind can clash, Chaos and Prince Lyon may team up, The Aldmeri Dominion might start trading with Mordor!!
This mod aims to overhaul the civilizations of Civ V with ones from fantasy universes.
Link (Beta) http://www.moddb.com/downloads/jfcm
What does this do?:
------------------------------------------------------
Removed:
Civ V Civilizations/Leaders
Civ V Promotions
Civ V Religions
Civ V Unique Units/Buildings/Improvments
The Great Library
The Great Wall
Added: (More info below)Civ V Promotions
Civ V Religions
Civ V Unique Units/Buildings/Improvments
The Great Library
The Great Wall
JFCM Civs: (Chaos, Craftworld Uthwe, Criema, Daein, Gerudo, Grado, Hyrule, Imperium of Man, Mordor, Ylisse)
JFCM Leaders: (Abbadon, Eldrad, Elincia, Micaiah, Ganondorf, Lyon, Zelda, Emperor of Mankind, Sauron, Emmeryn)
JFCM Promotions
JFCM Religions (Nagaism, Grimeal, Chaos, Nine Divines, Daedric Princes, Iluvatarism, The Force, God Emperor)
JFCM Unique Units/Buildings/Improvments.
The Crystal Tower
The Gates of Argonath
Changed:JFCM Leaders: (Abbadon, Eldrad, Elincia, Micaiah, Ganondorf, Lyon, Zelda, Emperor of Mankind, Sauron, Emmeryn)
JFCM Promotions
JFCM Religions (Nagaism, Grimeal, Chaos, Nine Divines, Daedric Princes, Iluvatarism, The Force, God Emperor)
JFCM Unique Units/Buildings/Improvments.
The Crystal Tower
The Gates of Argonath
Great People are now counted speratly from eachother. "Free" Great People are actually free.
Goody huts now better act to balance early gameplay, and are less disruptive in MP.
Citystates now provide themed gifts when you find them.
Units now awake automatically when attacked.
Founding a city on a forest will provide a one time hammer boost.
Blockade logic is improved, and allies can now block-blockades.
Great Generals appear onsite, rather than miles away.
Major Capitals may now be burned to the ground.
Seige/Armor/Naval units, like naval before them, cannot heal outside friendly terrority without a promotion.
March is now 50% less powerful.
Logistics is now 66% less powerful.
The AI is now vaguly better at tactics.
Privateers may pillage any trade routes, but at a diplomatic penality and 1/2 gold.
Academies have been reduced to 6 science.
When scraped, units provide a boost towards city growth.
Units placed in a city now consume 2 food (Each!).
Non-combat units posted in cities now provide varius bonuses. (Settler:2food, Worker:1Ham, Mishinary:3Faith, Prophet:5Faith, Scientist:3Sci, Musician:2Tour, Merchant:3Gold, Writer:3Cul, Artist:1Hap, General/Admrial:10xp(to new domain units), Engin:3Ham)
Escorted Cargo Ships are now available with Navagation. They are more expensive and cannot be plundered by Barbs or civs who are not at War with you.
Active AI in MP* courtesy of JdH.
Goody huts now better act to balance early gameplay, and are less disruptive in MP.
Citystates now provide themed gifts when you find them.
Units now awake automatically when attacked.
Founding a city on a forest will provide a one time hammer boost.
Blockade logic is improved, and allies can now block-blockades.
Great Generals appear onsite, rather than miles away.
Major Capitals may now be burned to the ground.
Seige/Armor/Naval units, like naval before them, cannot heal outside friendly terrority without a promotion.
March is now 50% less powerful.
Logistics is now 66% less powerful.
The AI is now vaguly better at tactics.
Privateers may pillage any trade routes, but at a diplomatic penality and 1/2 gold.
Academies have been reduced to 6 science.
When scraped, units provide a boost towards city growth.
Units placed in a city now consume 2 food (Each!).
Non-combat units posted in cities now provide varius bonuses. (Settler:2food, Worker:1Ham, Mishinary:3Faith, Prophet:5Faith, Scientist:3Sci, Musician:2Tour, Merchant:3Gold, Writer:3Cul, Artist:1Hap, General/Admrial:10xp(to new domain units), Engin:3Ham)
Escorted Cargo Ships are now available with Navagation. They are more expensive and cannot be plundered by Barbs or civs who are not at War with you.
Active AI in MP* courtesy of JdH.
Compatibility:
------------------------------------------------------
First things first: You must have a legitimate Civ V, G&K, and BnW. There will not be a version for anything less.
This has it's own DLL and will flop without it. So it is incompatible with other DLL mods.
This removes a TON of base game files, anything that relies on the base game is likely to cry and burn.
Mods that only add stuff will likely be compatible.
UI mods might not work, as many UI parts have been modified to add support for various content.
Credits: Woah, alright so...
------------------------------------------------------
Thanks to - Kiang for Daein and Crimea! And for h(is)(er) wonderful mods that may have laid the initial kindling for this project.
Thanks to - Codefreak5 for Ylisse!
Thanks to - whoward69 for his open source mods (of which I am using a few pieces of) and tolerance of my continual lua derping in the forums.
Thanks to - Jaii der Hurr for his open source active AI Diplomacy in MP!
Thanks to - the Civ modding wiki and the Civfanatics forums and the extensive number of tutorials around!
Finally, thanks to - Fraxis and 2k games for Civ V, Nintendo for Fire Emblem and Legends of Zelda, Games Workshop for Warhammer40k, and J.R.R. Tolkien for Lotr.
+ my friends and family for not getting exasperated *every* time I started talking about my mod.
Known Bugs:
------------------------------------------------------
Sauron meeting everyone breaks the UN, as he will always be the first leader.
On some rare occasions I have witnessed the AI healing for a strange amount of HP (Usually 11), I have not yet tracked down the cause for this.
Leader screens may tell you that they did not load, or that there was none to load. For the time being, ignore this error.
Progress:
------------------------------------------------------
Upcoming:
Mordor's UA is to be fixed.
More defines
Finally adding Civilopedia entries :/
Planned w/ progress:More defines
Finally adding Civilopedia entries :/
Map script support for new resource
Map script support for new Natural Wonder(s)
Finishing code for Vault of the Warrior
Civ: Gondor
Civ: Dwarves of something Tolken
Civ: Necrons
Civ: Empire (SW)
Civ: CIS
Civ: Federation
Civ: Ferengi
Civ: Klingon
Civ: Borg
Civ: Fire Nation
Civ: Water Nation
Civ: Hyperion Corperation
Civ: Skyrim
Civ: Earth Kingdom
Civ: Riverwood
Planned w/o progress:Map script support for new Natural Wonder(s)
Finishing code for Vault of the Warrior
Civ: Gondor
Civ: Dwarves of something Tolken
Civ: Necrons
Civ: Empire (SW)
Civ: CIS
Civ: Federation
Civ: Ferengi
Civ: Klingon
Civ: Borg
Civ: Fire Nation
Civ: Water Nation
Civ: Hyperion Corperation
Civ: Skyrim
Civ: Earth Kingdom
Civ: Riverwood
Art. D: