Journey of the AWDG Vikings

Yeah, sorry about that mistake pertaining to workers. I saw the following picture, and thought that you had a worker problem.

empire10.jpg


I was reacting to the empty space around Linux and all the irrigation by Gnome and Novell. My comment should have been along the lines of using your space better, but I don't know exactly why the utilization looks bad...

However, I really don't know much about AW at that level. The highest I ever played was AWE for one of the SGOTMs. My team did really poorly. I am still unsure how good it is to forget exploring to avoid contact. You are always going to contact your neighbor, so I'd rather explore the land and risk the extra turns at war. My guess is that expansion was the real problem. With an extra settler on DG, you have to get a factory of some kind going to get ahead. Even your city placement looks pretty good. I guess, you probably needed a golden age to get you going as well. The other thing: at this level, you have to utilize the stupid AI movement as much as possible. That is a big one.
 
I don't know exactly why the [worker] utilization looks bad
I agree with you, it does look pretty poor.
If I can clarify it, then it looks bad because:
- Capitol has 3BG and 1 cow (under Xorg City Name). Not a great capitol.
- I have several workers on the west coast. IBM and Unicode have been working unimproved tiles for a while...
- The only other place that I can think to send workers is Sun, which is near IBM and Unicode...
- Combine this with the fact that most of my workers are near Canonical / Mozilla in the north.

Yes, I should have sent more workers "back home" once the front was deadlocked.
Thanks for pointing out an area where I should improve :D

I'd rather explore the land and risk the extra turns at war
Yes, all my AWDG games have been about early risks.
Especially without an Agricultural civ, I must take several early risks.
Hint: Next game goes so far as to risk "Always-War" and "No-Military" combined :crazyeye:
Hint: And I still might not win it :lol:
I've had to regenerate LOTS of starts just to find these "semi-playable" ones. AWDG is tough !!
 
I wouldn't normally double post for this but I think it's needed:

IIRC, Demigod AI doesn't get an extra settler !!!

SpiffyKeen this has nothing to do with you :pat:
I've just been hearing several people mention this lately, so I want to squelch the rumor :goodjob:
And if I'm wrong, I'll probably move down to AWEmperor asap :hammer2:

EDIT: I test this below...
 

:eek:

I soo want to test to confirm this... but now I'm stuck at work installing software on peoples' machines

I'll test this asap, hopefully tonight !! (lol it's like 9:45pm and I'm still stuck at work...)
I thought that when Firaxis created "a difficulty between Deity and Emperor", that they made it "70% bonus" with "no extra settler"...

:eek:

EDIT:
I just checked the World Editor.
There's a number that goes from 0 to 1 between Emperor and Demigod, and I'm pretty sure it doesn't mean workers...
 
Very nice effort even if it did look pretty hopeless in the end. I'm not sure how that one really could've been won, by the time you got pikes Russia was liable to have Cossacks.

I probably would've tried to attack that Chinese city southwest of Subversion at some point if only for having more cities...but that was dependent on having enough troops to do so, which probably wasn't the case with Anarchy for so long.

As to why the governor of IBM worked the unimproved tile...I can only guess that the governor doesn't take shields into the equation during Anarchy. The governor did choose the improved tile while you were back in Monarchy, right? I'm a bit worried about the governor if the unimproved tile was still chosen in Monarchy.
 
Back
Top Bottom