Joystiq -Impressions on Civ5

So many previews today but i don't complain since its CIV related :p
 
I think today they were like 'OK GUYS FORM A LINE' and then subjected to the same identical tour, and given the same lines of dialogue for the most part; I'm tiring of reading 'Hexagons give you 2 more tile to move to!' thing without them even thinking about it (I.e, being wrong)
 
uh-uh, now we have a word PC system specs...

I am bit sad:
is it really that my P4 hyperthreading Prescott processor would not make it...?

(is the whole world gone dual as minimum...?)
 
That's right, forget about old Civilization games which only had four cardinal directions to choose from when moving your units; this installment ramps that up to to six. That's right! Two whole new directions! It's a brand new game!

ok who ever wrote this has never played civ before
 
That's right, forget about old Civilization games which only had four cardinal directions to choose from when moving your units; this installment ramps that up to to six. That's right! Two whole new directions!

These reviewers keep saying this even though it's bollocks. It's like they've never actually played a game of Civ. Squares allow movement in eight directions, so there's actually two directions less now.

Edit: Argh, beaten by Bite.
 
Yes, the reviewer showed their ignorance on this one, but I haven't seen this prevalent in the reviews to date. The selling point is supposed to be two less directions, making movement and placement more strategically important.
 
An in-house joke at Firaxis is that players will be able to load up and play Sid Meier's upcoming Facebook-based Civilization Network while their Civ 5 game loads. Which is probably funny until they realize that they're making fun of their own load times.

Playing civnet inbetween MP civ5 turns. How cool is that? Specially if you play against the same opponents.
 
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