I think today they were like 'OK GUYS FORM A LINE' and then subjected to the same identical tour, and given the same lines of dialogue for the most part; I'm tiring of reading 'Hexagons give you 2 more tile to move to!' thing without them even thinking about it (I.e, being wrong)
That's right, forget about old Civilization games which only had four cardinal directions to choose from when moving your units; this installment ramps that up to to six. That's right! Two whole new directions! It's a brand new game!
That's right, forget about old Civilization games which only had four cardinal directions to choose from when moving your units; this installment ramps that up to to six. That's right! Two whole new directions!
These reviewers keep saying this even though it's bollocks. It's like they've never actually played a game of Civ. Squares allow movement in eight directions, so there's actually two directions less now.
Yes, the reviewer showed their ignorance on this one, but I haven't seen this prevalent in the reviews to date. The selling point is supposed to be two less directions, making movement and placement more strategically important.
An in-house joke at Firaxis is that players will be able to load up and play Sid Meier's upcoming Facebook-based Civilization Network while their Civ 5 game loads. Which is probably funny until they realize that they're making fun of their own load times.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.