IBT Napolean attacks Rome, lost 2 Catapults and took out a Longbowmen (freshly whipped) and 2 Axemen. Not a good start.
Turn 1 Our Macemen kills French Horse Archer outside of Rome.
IBT Losses French: Horse Archer, War Elephant Aztec: Maceman
Turn 2 Not much
IBT Nothing, no more French troops arrive to threaten Rome.
Turn 3 Killed a pillaging French Horse Archer
IBT Nothing
Turn 4 Killed another pillaging Horse Archer. Now there are no french troops in our territory.
IBT Alex offers Compass and 40g for Theology. Sure why not.
Turn 5 Not much, BUilding troops and moving them north. Sending a couple workers north to rebuild tiles (protected of course)
IBT 0
Turn 6 Again, building and Moving, Napolean is not attacking.
IBT Here he is. 2 catapults 2 Horse archers and a maceman move into our territory, interestingly the catapults are alone, 2 tiles away from Antium. I think I'll kill them.
Turn 7 I kill the catapults.
IBT Good news, Napolean attacked my Longbowman out in the open with his City Defense 3 Longbowman that was defending Marseilles, and lost. That city is now defended by a Spearman, War Elephant, and a catapult. Too bad I have no troops near it.
Turn 8 Our knight kills a Horse Archer before it could pillage anything. Napolean has 2 Horse archers, 1 Maceman, 1 crossbowman, and 1 Catapult headed towards Rome, which is now defended by 2 Longbowman, 1 War Elephant, 3 Maceman, and a couple Cats. In other words, bring it on.
IBT With combat odds of 16% his Maceman takes out my City Defense 2 Longbowman, that was the only attack.
Turn 9 Not much action... mostly troop movement. A Great Prophet has popped. I'll leave him for discussion. My instinct would be to join him as a super specialist. I built a Confucian Missionary for Green Dot so it can get culture and expand borders.
IBT French suicide a maceman and horse archer.
Turn 10 Not much action.
Post turns: Great Prophet, what to do with it. It can be joined or give 1600 research to Divine RIght. the French keep attacking but it's no real danger right now. We have a growing stack in Rome.
Turn 1 Our Macemen kills French Horse Archer outside of Rome.
IBT Losses French: Horse Archer, War Elephant Aztec: Maceman
Turn 2 Not much
IBT Nothing, no more French troops arrive to threaten Rome.
Turn 3 Killed a pillaging French Horse Archer
IBT Nothing
Turn 4 Killed another pillaging Horse Archer. Now there are no french troops in our territory.
IBT Alex offers Compass and 40g for Theology. Sure why not.
Turn 5 Not much, BUilding troops and moving them north. Sending a couple workers north to rebuild tiles (protected of course)
IBT 0
Turn 6 Again, building and Moving, Napolean is not attacking.
IBT Here he is. 2 catapults 2 Horse archers and a maceman move into our territory, interestingly the catapults are alone, 2 tiles away from Antium. I think I'll kill them.
Turn 7 I kill the catapults.
IBT Good news, Napolean attacked my Longbowman out in the open with his City Defense 3 Longbowman that was defending Marseilles, and lost. That city is now defended by a Spearman, War Elephant, and a catapult. Too bad I have no troops near it.
Turn 8 Our knight kills a Horse Archer before it could pillage anything. Napolean has 2 Horse archers, 1 Maceman, 1 crossbowman, and 1 Catapult headed towards Rome, which is now defended by 2 Longbowman, 1 War Elephant, 3 Maceman, and a couple Cats. In other words, bring it on.
IBT With combat odds of 16% his Maceman takes out my City Defense 2 Longbowman, that was the only attack.
Turn 9 Not much action... mostly troop movement. A Great Prophet has popped. I'll leave him for discussion. My instinct would be to join him as a super specialist. I built a Confucian Missionary for Green Dot so it can get culture and expand borders.
IBT French suicide a maceman and horse archer.
Turn 10 Not much action.
Post turns: Great Prophet, what to do with it. It can be joined or give 1600 research to Divine RIght. the French keep attacking but it's no real danger right now. We have a growing stack in Rome.