[GS] Just a few thoughts on improving the game if there is another expansion.

cultured barbarian

Chieftain
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Oct 29, 2019
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7
World Congress: Every congress session will have a host, who will be the tie-breaker. He wins the session if his vote is one of the highest, and if he doesn't have one of the highest vote, he gets an extra vote to break the tie.

Disaster: Make water level affect more tiles, add tsunami and earthquake.

Loyalty: fudge loyalty and fudge Eleanor. loyalty makes domination so hard and cross-continent conquest almost impossible.

Add more options to increase loyalty for civs that plays around cross-continent conquest, naval exploration, and settling on another continent. for example, increase effect of loyalty boost policy card, add more stuff that provide loyalty, like building, government bonus, governor bonus.

I suggest the total war system where immediately after conquest, there is great disloyalty that trickles down over time, and instead of immediately flipping the city, spawn rebel units instead. if the rebellion is not crushed in X number of turns, flip the city. if the rebellion is crushed, add a modifier to boost loyalty so the city won't rebel for a while.

Add a culture modifier which affect loyalty, more culture per turn means faster conversion of foreign culture in conquered cities, resulting in less rebellion.

City-state: Increase diplomatic favors gained from city-states, make them better and play bigger role.
 
Add options for third-tier district buildings that allow for victory pivoting and make third tier buildings less useless. Examples:

  • Theatre Square: Dance grounds (faith); Arthouse (amenities); Broadcast Center (culture); Convention Hall (gold)

  • Campus: Physics lab (science); Engineering lab (production); Bio lab (amenities); Tech lab (amenities)

  • Entertainment Complex: Discotheque/Nightclub (faith); Circus (amenities); Stadium (culture); Theme Park (gold)

  • Commercial Hub (struggling a bit on this one): Stock Exchange (gold); Energy Corp. (production); Food Corp. (food); Pharma Corp. (health); Tech Corp. (amenities); Production Studio (culture).
Rename "Water Park" to "Pierfront" because it's not actually a "water park," nor should it be. Ditch the ferris wheel for a "Boardwalk." The ferris wheel is too Californian and I hate it.

Make flood barriers visually less obtrusive. They are hideous. Also, the "ports" that were added to coastal cities should take up less space.

Give cities connected by rivers silent trade route bonuses, too.
 
I don't think loyalty by itself is so bad, but having more factors affect it, and option to interact with it after conquest would be apreciated, one thing I'd love to see brought back is pops with culture, so that once you capture a city, if a lot of the city pops are culturaly yours they might greet you as a liberator (giving you a bonus loyalty for a while) the same for religion.

It could open the doors to interesting gameplay choices in that maybe...you only want to get rid of the city foreign pops you could exterminate them, or kick them out, (tie it with the world congress and grievances and it opens cool oportunities)
 
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