Only work in your own city. And they are extremely weak in religious combat if caught outside your own borders.
To go on the offensive against an entrenched religion in foreign territory, you'll need apostles.
Yes.Can military units kill foreign religious units if you are at war?
Can military units kill foreign religious units if you are at war?
Yes.
Religious units count as civilians in military fights and die instantly.
There is a bit of mistaken assumptions here. Inquisitors would be useless in theological combat in one of your own cities if it is converted away from your religion as well. Its not your territory that is the deciding factor, its the religious environment.
There is a bit of mistaken assumptions here. Inquisitors would be useless in theological combat in one of your own cities if it is converted away from your religion as well. Its not your territory that is the deciding factor, its the religious environment.
I haven't watched Quill's entire holy war game yet but a couple things I suspect but want to see confirmed.
1. Can your religious units recover at holy sites in cities not owned by you but that follow your religion. I think the answer here is yes.
2. Can inquisitors remove heresy in cities not owned by you but that follow your religion. I think the answer here is yes.
This isn't correct.However, Quill tried while at war to attack an AI's religious unit with a military unit and the UI wouldn't let him.
This isn't correct.
If you are at war with Civ X, and move a military combat unit over a religious unit of Civ X, you get the option to Condemn Heretic the same way you would get a Plunder Trader option over a Trader unitnof Civ X. This would instantly kill the religious unit and inflict a negative religious penalty for that religion on nearby cities.
You are replying to a post from when, I believe, the religious units did not have their own layer like they do now. Really this thread should not have been necro'd, as it is not very useful with the gameplay changes that have occurred since the thread was started.
From the civilopedia (Im unsure if this was changed later):
Condemning Heretics
The Fall 2017 Update introduces a new way for Military units to attack Religious units: the Condemn Heretic action. It is no longer possible for Military units to attack Religious units directly - the latter are now on their own independent layer, which for purposes of normal combat amounts to them being in a different universe altogether. In practical terms this means that both types of units may share the same tile, enter and exit it without anything happening. However, military units now may use the special 'Condemn Heretic' action whenever they're in the same tile with an enemy Religious unit to destroy it instantly! The action requires 3 MPs, just like Pillaging, and besides destroying the unit will cause the religious pressure for their Religion in nearby cities to drop by 1/2 of the usual amount. Note, however, that there won't be a corresponding rise in Religious pressure for the military unit's Religion (assuming their civ follows one)! Also note that this action may only be undertaken against units from a nation you're at War with.