LAnkou
Breizh A Tao
well, i've been victim of the OMT syndrom until 3 o'clock in the morning, so i enjoyed it a lot, but:
-after 19h playing (in several sessions), just a "You Win" image is so disappointing. give me a replay, give me a video, give me more satisfaction on what i did!!! even if i knew it, it really shocked me...
-it's really easy to buy CS. it's too easy, it needs something more interesting to be friend with them, like new quests (quests for techs, producing some unit and not only GP,...) and diminished the gold gift bonus
-it's harder to annex city in the beginning of the game than in the late game, because cities have more production in the end game to build that courthouse. Don't know if it's on purpose (burn carthage, burn!!), but i didn't liked that...
-I had some minor graphic bug: cities not appearing on the map (you know the skycraper and stuff, but the name of the cities is here) saving and reloading solves the problem
-In the sity screen, if you mouse over the total production of the city, i couldn't see the bonus from workshop, windmill, seaport and all (but i saw those from railroad)
-It was on prince, and i wasn't micromanaging at all, but what i done was: mine hill, lumber forest, get ressources (even cows and deers and furs) and trade post everything else. Thanks to magic maritime food, i had decent population, decent gold and decent production. i had cities building wonders in less than 20 turns and i think it wasn't optimal. However, not building a farm besides the beginning (and changing them to trade post) is quite strange...food ressources should gives more food bonuses!
-I saw some interesting combat move from the AI: encircling a unit first and attacking it (even if it's not the optimal move, it's not a random one), using range unit first, melee second, etc...I saw an amelioration with the patch: cities target the lowest health unit instead of the healthiest one, good job for that. Otherwise, the AI isn't optimal, but that was expected...
-Please give the possibility to disable the introduction video faster and stop having me clicking on OK for the ERB rate or whatever it is...please let me play faster, it's only 20s, but they seems very long!!!
-Achievements are funs, i didn't upgrade musketeers specifically to get the french specific one...
-Wonders don't seems to be that wonderfull (with a few exceptions)...I was a wonderwhore in civ IV (Mmmmh!, stonehenge, Pyramids, oracle, eiffel tower, versailles, statue of liberty, hoover dam, taj mahal, just to name a few...). Most of Civ V are just "meh" or situational (free SP? combat bonus in own territory?
), a few are must have (Forbiden Palace, Big ben, Taj Mahal...). I understand that Wonders don't have to be gamebreaking, but I'm clearly disappointed by the low quality of the wonders...
-I didn't build any national wonders. a museum in ALL your cities? a Workshop in ALL your cities? i'm always expanding, that's what i like, being peacefull expansion or not. I can't build them in All my cities, i always have a newly settled city... Why didn't they choose a % of the total number of cities? like 50% or 75% rounded up or down? or a fixed number depending on map size ?
-about the ICS, honestly, i used it, and it didn't bother me that much, maybe because i lowly used it, but i can sense it's quite powerfull...however, i don't remember that wasn't the case in civ IV (I remember to always expand more and more but i almost never calculated if a city was worth itself or not). However, there was time when i said myself, i can't support another city. I didn't felt that with civ V...
-Social Policy: well, beyond a certain size, you'll never get much social policy unless you use puppets... There are some good ideas but it needs some twisting and rebalancing. Some trees (Patronage i think,well, the CS one) may be rebalanced with changes in other part of the game. Some good ideas that just want to be improved. By the way, instead of accumulating point, once you have reached the required amount of culture, get back to 0 and start over with 1 SP to choose from...(there still may be some abused about it, like getting 4 SP with few cities, then expand like crazy while aiming to industrial era and getting the order policies ready, but 1st - i'm no game designer, 2nd, at least you delayed expansion for some time because of it!)
-Buildings are interesting overall. Some are just BS (granary, watermill), there are some cool ideas (ressource/location dependant: mint, coliseum, circus, ability to increase GP point with garden, differencing building production and unit production, etc...) some are just classics (library, university, market...)
-There could be more ressource dependant building, expecially, luxury ressource dependant effect: with wine in the city, you can have +1 culture in temple ("this is my blood..."), with sugar, you can have +1 gold in market, etc...
-I won a domination game, but with more than half the world in my hand a long time before, the end was just some clean up and going straight to the last capital. I don't know why, but at one moment, i felt that i should have been declared victored for a long time...
-I was ally with almost all City States for centuries and i need to get to the ONU?...Diplomatic victory should work differently. I have this idea: add point from City states status each turn, when you're in the negative, you substract them. Get a bonus if you are their ally (you know, the one you see on the CS screen). When you reach a certain number of point, you're victorious. You can still be elected ONU leader and then you get bonus point if you're ONU secretary general. You may have point with pacts of cooperation and such with other civs.
-I really enjoyed it, and despite what i found wrong, unbalance or unsatisfying, I really want to play again!!!
-after 19h playing (in several sessions), just a "You Win" image is so disappointing. give me a replay, give me a video, give me more satisfaction on what i did!!! even if i knew it, it really shocked me...
-it's really easy to buy CS. it's too easy, it needs something more interesting to be friend with them, like new quests (quests for techs, producing some unit and not only GP,...) and diminished the gold gift bonus
-it's harder to annex city in the beginning of the game than in the late game, because cities have more production in the end game to build that courthouse. Don't know if it's on purpose (burn carthage, burn!!), but i didn't liked that...
-I had some minor graphic bug: cities not appearing on the map (you know the skycraper and stuff, but the name of the cities is here) saving and reloading solves the problem
-In the sity screen, if you mouse over the total production of the city, i couldn't see the bonus from workshop, windmill, seaport and all (but i saw those from railroad)
-It was on prince, and i wasn't micromanaging at all, but what i done was: mine hill, lumber forest, get ressources (even cows and deers and furs) and trade post everything else. Thanks to magic maritime food, i had decent population, decent gold and decent production. i had cities building wonders in less than 20 turns and i think it wasn't optimal. However, not building a farm besides the beginning (and changing them to trade post) is quite strange...food ressources should gives more food bonuses!
-I saw some interesting combat move from the AI: encircling a unit first and attacking it (even if it's not the optimal move, it's not a random one), using range unit first, melee second, etc...I saw an amelioration with the patch: cities target the lowest health unit instead of the healthiest one, good job for that. Otherwise, the AI isn't optimal, but that was expected...
-Please give the possibility to disable the introduction video faster and stop having me clicking on OK for the ERB rate or whatever it is...please let me play faster, it's only 20s, but they seems very long!!!
-Achievements are funs, i didn't upgrade musketeers specifically to get the french specific one...
-Wonders don't seems to be that wonderfull (with a few exceptions)...I was a wonderwhore in civ IV (Mmmmh!, stonehenge, Pyramids, oracle, eiffel tower, versailles, statue of liberty, hoover dam, taj mahal, just to name a few...). Most of Civ V are just "meh" or situational (free SP? combat bonus in own territory?

-I didn't build any national wonders. a museum in ALL your cities? a Workshop in ALL your cities? i'm always expanding, that's what i like, being peacefull expansion or not. I can't build them in All my cities, i always have a newly settled city... Why didn't they choose a % of the total number of cities? like 50% or 75% rounded up or down? or a fixed number depending on map size ?
-about the ICS, honestly, i used it, and it didn't bother me that much, maybe because i lowly used it, but i can sense it's quite powerfull...however, i don't remember that wasn't the case in civ IV (I remember to always expand more and more but i almost never calculated if a city was worth itself or not). However, there was time when i said myself, i can't support another city. I didn't felt that with civ V...
-Social Policy: well, beyond a certain size, you'll never get much social policy unless you use puppets... There are some good ideas but it needs some twisting and rebalancing. Some trees (Patronage i think,well, the CS one) may be rebalanced with changes in other part of the game. Some good ideas that just want to be improved. By the way, instead of accumulating point, once you have reached the required amount of culture, get back to 0 and start over with 1 SP to choose from...(there still may be some abused about it, like getting 4 SP with few cities, then expand like crazy while aiming to industrial era and getting the order policies ready, but 1st - i'm no game designer, 2nd, at least you delayed expansion for some time because of it!)
-Buildings are interesting overall. Some are just BS (granary, watermill), there are some cool ideas (ressource/location dependant: mint, coliseum, circus, ability to increase GP point with garden, differencing building production and unit production, etc...) some are just classics (library, university, market...)
-There could be more ressource dependant building, expecially, luxury ressource dependant effect: with wine in the city, you can have +1 culture in temple ("this is my blood..."), with sugar, you can have +1 gold in market, etc...
-I won a domination game, but with more than half the world in my hand a long time before, the end was just some clean up and going straight to the last capital. I don't know why, but at one moment, i felt that i should have been declared victored for a long time...
-I was ally with almost all City States for centuries and i need to get to the ONU?...Diplomatic victory should work differently. I have this idea: add point from City states status each turn, when you're in the negative, you substract them. Get a bonus if you are their ally (you know, the one you see on the CS screen). When you reach a certain number of point, you're victorious. You can still be elected ONU leader and then you get bonus point if you're ONU secretary general. You may have point with pacts of cooperation and such with other civs.
-I really enjoyed it, and despite what i found wrong, unbalance or unsatisfying, I really want to play again!!!