Just finished my first game...

LAnkou

Breizh A Tao
Joined
Sep 12, 2005
Messages
1,315
Location
Paris, première ville bretonne
well, i've been victim of the OMT syndrom until 3 o'clock in the morning, so i enjoyed it a lot, but:

-after 19h playing (in several sessions), just a "You Win" image is so disappointing. give me a replay, give me a video, give me more satisfaction on what i did!!! even if i knew it, it really shocked me...

-it's really easy to buy CS. it's too easy, it needs something more interesting to be friend with them, like new quests (quests for techs, producing some unit and not only GP,...) and diminished the gold gift bonus

-it's harder to annex city in the beginning of the game than in the late game, because cities have more production in the end game to build that courthouse. Don't know if it's on purpose (burn carthage, burn!!), but i didn't liked that...

-I had some minor graphic bug: cities not appearing on the map (you know the skycraper and stuff, but the name of the cities is here) saving and reloading solves the problem

-In the sity screen, if you mouse over the total production of the city, i couldn't see the bonus from workshop, windmill, seaport and all (but i saw those from railroad)

-It was on prince, and i wasn't micromanaging at all, but what i done was: mine hill, lumber forest, get ressources (even cows and deers and furs) and trade post everything else. Thanks to magic maritime food, i had decent population, decent gold and decent production. i had cities building wonders in less than 20 turns and i think it wasn't optimal. However, not building a farm besides the beginning (and changing them to trade post) is quite strange...food ressources should gives more food bonuses!

-I saw some interesting combat move from the AI: encircling a unit first and attacking it (even if it's not the optimal move, it's not a random one), using range unit first, melee second, etc...I saw an amelioration with the patch: cities target the lowest health unit instead of the healthiest one, good job for that. Otherwise, the AI isn't optimal, but that was expected...

-Please give the possibility to disable the introduction video faster and stop having me clicking on OK for the ERB rate or whatever it is...please let me play faster, it's only 20s, but they seems very long!!!

-Achievements are funs, i didn't upgrade musketeers specifically to get the french specific one...

-Wonders don't seems to be that wonderfull (with a few exceptions)...I was a wonderwhore in civ IV (Mmmmh!, stonehenge, Pyramids, oracle, eiffel tower, versailles, statue of liberty, hoover dam, taj mahal, just to name a few...). Most of Civ V are just "meh" or situational (free SP? combat bonus in own territory? :lol:), a few are must have (Forbiden Palace, Big ben, Taj Mahal...). I understand that Wonders don't have to be gamebreaking, but I'm clearly disappointed by the low quality of the wonders...

-I didn't build any national wonders. a museum in ALL your cities? a Workshop in ALL your cities? i'm always expanding, that's what i like, being peacefull expansion or not. I can't build them in All my cities, i always have a newly settled city... Why didn't they choose a % of the total number of cities? like 50% or 75% rounded up or down? or a fixed number depending on map size ?

-about the ICS, honestly, i used it, and it didn't bother me that much, maybe because i lowly used it, but i can sense it's quite powerfull...however, i don't remember that wasn't the case in civ IV (I remember to always expand more and more but i almost never calculated if a city was worth itself or not). However, there was time when i said myself, i can't support another city. I didn't felt that with civ V...

-Social Policy: well, beyond a certain size, you'll never get much social policy unless you use puppets... There are some good ideas but it needs some twisting and rebalancing. Some trees (Patronage i think,well, the CS one) may be rebalanced with changes in other part of the game. Some good ideas that just want to be improved. By the way, instead of accumulating point, once you have reached the required amount of culture, get back to 0 and start over with 1 SP to choose from...(there still may be some abused about it, like getting 4 SP with few cities, then expand like crazy while aiming to industrial era and getting the order policies ready, but 1st - i'm no game designer, 2nd, at least you delayed expansion for some time because of it!)

-Buildings are interesting overall. Some are just BS (granary, watermill), there are some cool ideas (ressource/location dependant: mint, coliseum, circus, ability to increase GP point with garden, differencing building production and unit production, etc...) some are just classics (library, university, market...)

-There could be more ressource dependant building, expecially, luxury ressource dependant effect: with wine in the city, you can have +1 culture in temple ("this is my blood..."), with sugar, you can have +1 gold in market, etc...

-I won a domination game, but with more than half the world in my hand a long time before, the end was just some clean up and going straight to the last capital. I don't know why, but at one moment, i felt that i should have been declared victored for a long time...

-I was ally with almost all City States for centuries and i need to get to the ONU?...Diplomatic victory should work differently. I have this idea: add point from City states status each turn, when you're in the negative, you substract them. Get a bonus if you are their ally (you know, the one you see on the CS screen). When you reach a certain number of point, you're victorious. You can still be elected ONU leader and then you get bonus point if you're ONU secretary general. You may have point with pacts of cooperation and such with other civs.

-I really enjoyed it, and despite what i found wrong, unbalance or unsatisfying, I really want to play again!!!
 
-after 19h playing (in several sessions), just a "You Win" image is so disappointing. give me a replay, give me a video, give me more satisfaction on what i did!!! even if i knew it, it really shocked me...
Yes, this is very bad :(

-It was on prince, and i wasn't micromanaging at all, but what i done was: mine hill, lumber forest, get ressources (even cows and deers and furs) and trade post everything else. Thanks to magic maritime food, i had decent population, decent gold and decent production. i had cities building wonders in less than 20 turns and i think it wasn't optimal. However, not building a farm besides the beginning (and changing them to trade post) is quite strange...food ressources should gives more food bonuses!
Yes food resources and maritime city states need tweaking. If you want an immediate fix there are many mods that address this issue (http://forums.civfanatics.com/showthread.php?t=389368).

-Please give the possibility to disable the introduction video faster and stop having me clicking on OK for the ERB rate or whatever it is...please let me play faster, it's only 20s, but they seems very long!!!
The introduction video can only be skipped when Civ is finished loading in the background. It's the replacement of the loading progress bar. Yes it's not evident I know :(

-Wonders don't seems to be that wonderfull (with a few exceptions)...I was a wonderwhore in civ IV (Mmmmh!, stonehenge, Pyramids, oracle, eiffel tower, versailles, statue of liberty, hoover dam, taj mahal, just to name a few...). Most of Civ V are just "meh" or situational (free SP? combat bonus in own territory? :lol:), a few are must have (Forbiden Palace, Big ben, Taj Mahal...). I understand that Wonders don't have to be gamebreaking, but I'm clearly disappointed by the low quality of the wonders...
Again, mods fixed this already

-I won a domination game, but with more than half the world in my hand a long time before, the end was just some clean up and going straight to the last capital. I don't know why, but at one moment, i felt that i should have been declared victored for a long time...
This was a problem in any Civ game I think


-I really enjoyed it, and despite what i found wrong, unbalance or unsatisfying, I really want to play again!!!
Same
 
-I didn't build any national wonders. a museum in ALL your cities? a Workshop in ALL your cities? i'm always expanding, that's what i like, being peacefull expansion or not. I can't build them in All my cities, i always have a newly settled city... Why didn't they choose a % of the total number of cities? like 50% or 75% rounded up or down? or a fixed number depending on map size ?

Firstly, well won.

Quick question with regards to your quoted comment. When you need a pre-requisite building, does this include puppet cities? Hopefully not, but if it does then it definitely needs changing to your 50% suggestion.
 
-after 19h playing (in several sessions), just a "You Win" image is so disappointing. give me a replay, give me a video, give me more satisfaction on what i did!!! even if i knew it, it really shocked me...

I feel you here....that is just sad...I was expecting a movie too.

-I saw some interesting combat move from the AI: encircling a unit first and attacking it (even if it's not the optimal move, it's not a random one), using range unit first, melee second, etc...I saw an amelioration with the patch: cities target the lowest health unit instead of the healthiest one, good job for that. Otherwise, the AI isn't optimal, but that was expected...

Yea they often rush some units forward just to get that flanking bonus...that's not the best move most of the time, but they manage to get some interesting kills sometimes.

-Wonders don't seems to be that wonderfull (with a few exceptions)...I was a wonderwhore in civ IV (Mmmmh!, stonehenge, Pyramids, oracle, eiffel tower, versailles, statue of liberty, hoover dam, taj mahal, just to name a few...). Most of Civ V are just "meh" or situational (free SP? combat bonus in own territory? :lol:), a few are must have (Forbiden Palace, Big ben, Taj Mahal...). I understand that Wonders don't have to be gamebreaking, but I'm clearly disappointed by the low quality of the wonders...

To me Himeji Castle (+25% def in own lands) is top priority, not because I need it, but for the AI not to have the bonus. I was traumatized by Egypt which had this wonder and the +33% def. social policy....+58% in own lands...it was really traumatic to conquer them.

-I didn't build any national wonders. a museum in ALL your cities? a Workshop in ALL your cities? i'm always expanding, that's what i like, being peacefull expansion or not. I can't build them in All my cities, i always have a newly settled city... Why didn't they choose a % of the total number of cities? like 50% or 75% rounded up or down? or a fixed number depending on map size ?

Expanding via settlers is one strategy, but there are others in Civ 5, hopefully. You can build Heroic Epic quite fast as it requires just barracks, and for the other you can settle 5-6 cities, the rest of the world being your puppets. The national wonder bonuses are pretty neat especially on higher dificulties where you don't get the chance to build a real wonder.
 
I feel you here....that is just sad...I was expecting a movie too.

maybe not a movie, but something more...lively. maybe a serie of image with text: 1st image (battle scene): you win battles, 2nd image(burning city): you captured cities, 3rd (kneeling king): you defeated opponents and 4th (men on a throne in emperor cloth): you conquered the world

not a movie, but much more satisfying

Yea they often rush some units forward just to get that flanking bonus...that's not the best move most of the time, but they manage to get some interesting kills sometimes.

Honestly, battles were fun because i wasn't optimal in my strategy either...I can understand that top player find the AI stupid, but I still find it much more tactical and interresting that with stack of doom...


To me Himeji Castle (+25% def in own lands) is top priority, not because I need it, but for the AI not to have the bonus. I was traumatized by Egypt which had this wonder and the +33% def. social policy....+58% in own lands...it was really traumatic to conquer them.

denial wonder building is unfun for me...

Expanding via settlers is one strategy, but there are others in Civ 5, hopefully. You can build Heroic Epic quite fast as it requires just barracks, and for the other you can settle 5-6 cities, the rest of the world being your puppets. The national wonder bonuses are pretty neat especially on higher dificulties where you don't get the chance to build a real wonder.

well, i may go up a level or two, but i never had the patience to do deity...
 
With regards to the intro video, I just deleted mine from the Civ5 folder. Now the game starts as a black screen until it loads - much better. Although it does redownload the video every time the game is patched, so make sure to delete it again.
 
With regards to the intro video, I just deleted mine from the Civ5 folder. Now the game starts as a black screen until it loads - much better. Although it does redownload the video every time the game is patched, so make sure to delete it again.

Well, you can disable the playing of the video as well. I forget how though.
 
thanks for the advice, will check for how to disable it...

No one have an input on the Diplomatic Victory i propose?
 
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