Just how random are the hidden agendas?

I've also consistently seen Trajan = civilized; and Victoria = high population. I mean I think it is random, but that each leader cycles through only a small subset. So for Sumeria I've seen either wonder obsessed or wants the same government.
 
Some are not random, like Gandhi's nuke happy and Teddy's environmentalist. Other seem to be cycling through a set of them. Some have more variety, some have less it seems.
 
I've seen some variation, Victoria or Peter being Fun-loving or liking productive empires, I do vaguely remember seeing somewhere from people who were poking in the XML files that there are some weights to the agendas, which is why Teddy is often Environmentalist (but not always) and Gandhi often is Nuke-Happy (but not always).
 
I believe every leader has favourite hidden agendas they are more likely to have and forbidden hidden agendas they will never have. The latter is there to prevent clashes between a leaders two agenda's (in theory).

Wrong, only Gandhi and Teddy have preferences. And clashes between agendas most definitely happen.
 
Whaaaaaaaaat? Noooooooo! The "Gandhi is evul LOL!" joke will NEVER not be funny! For you see Gandhi wasn't evil, and therefor when he is it is funny! Thus it will always be funny forever no matter how many times it's done to death! It's especially funny since rather than having leaders that actually lead India and were interesting characters like Chandragupta Maurya or Ashoka or Akbar the Great we get boring as bread Gandhi who never ruled anything because hey, who cares about cool and unique leaders when you have memes!
 
I have seen multiple civs having the same hidden agendas in the same game, btw.
 
I read in an pre-release article somewhere that of the two agendas, one is a trait of the AI leader and is never changed (e.g. Teddy = Big Stick Policy, Saladin = Ayubbid Dynasty, Trajan = Optimus Princeps), and the other is randomized for each game, but with preferences and weights (e.g. Teddy tends to get Environmentalist).
 
I kinda feel the pool of hidden agendas is too small. I wonder why they didn't add in more of different agendas since they aren't that sophisticated and precisely designed, some of them are mostly tendencies like leader liking something big or small. They should add more, at least double the number of hidden agendas. So not every game you meet the same hidden agendas, and there is bigger possibility of weird combo of agendas.
 
I have seen multiple civs having the same hidden agendas in the same game, btw.

I thought I had this happen to me too, indeed. There was this game I was playing, and I didn't get both of the AI's leaders access levels to open to know for sure (I actually conquered one of them before that could happen), but they both seemed to have the Money Grubber agenda from the messages I got from them when I hadn't built up my economy yet (because guess what, I was too busy expanding and building an army to focus on districts in the start).
 
I'm not 100% sure whether there are additional dice rolls involved behind the scenes, but basically it works like this:

Ghandi and Teddy are guaranteed to roll Nuke Happy and Environmentalist respectively.

The following agendas can't roll together:


DELIAN LEAGUE - CITY STATE ALLY
QUEEN OF NILE - STANDING ARMY
ALLY OF ENKIDU - DARWINIST
PEACEKEEPER - DARWINIST
IRON CROWN - CITY STATE ALLY
IRON CROWN - CITY STATE PROTECTOR
GREAT PERSON OBSESSED - GREAT PERSON ADVOCATE
WONDER OBSESSED - WONDER ADVOCATE
BIG STICK POLICY - EXPLOITATIVE
BUSHIDO - CULTURED
BUSHIDO - STANDING ARMY
BUSHIDO - DEVOUT
WESTERNIZER - CULTURED
WESTERNIZER - TECHNOPHILE


Some traits appear to have a limit on the total number of civs in a single game they can roll them. It seems only 2 per game can roll Nuke Love, and only 3 per game can roll Darwinist.
 
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