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Kami's unit balance mod 1.0

Kamikaze25281

Chieftain
Joined
Jul 22, 2016
Messages
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Kamikaze25281 submitted a new resource:

Kami's unit balance mod - Changes strengths, abilities and costs of several units for better balance

Are you also annoyed that the only units you really needed were Horsemen and Archers or Crossbowmen? Do you also want somewhat more diversity in your unit choices?

This Mod decreases the power of Ranged and Cavalry units and/or increases the power of the other Land units.

Short summary of the changes:
  1. Early Cavalry units are nerfed (so now less useful as blocker units)
  2. Melee strength of most Ranged units is decreased
  3. Costs of Siege units and some Support units are...

Read more about this resource...
 
Hi,

A couple of days ago I have released a new Mod on this forum (and in Steam Workshop). And because it is my first attempt at releasing a self-made Mod (not Modding itself), I really would like to have some feedback. I really would like to know if you would like this Mod or not. So I can decide if I want to put more work into it, or if I should start again from scratch.

So I made a poll... ;)
But any feedback or suggestions for improvement are welcome. Even if you have only read the changelog.

Resource manager: https://forums.civfanatics.com/resources/kamis-unit-balance-mod.26242/
Steam workshop: Sid Meier's Civilization 6 > Kami's Unit Balance Mod

You can find the poll at http://www.strawpoll.me/13239048
 
@Kamikaze25281
First, the names that you use for the mod are all different, and the one that I downloaded from Civanatics (this resource), also has issues in naming that frustrates a lot of users.

Goals for Mod Naming for all Modders to consider.
:
1) All names should be exactly the same, no matter where they are, and the download name should also match.

2) Every name of the mod should have a version number included in the name also.

3) You should keep Steam and CivFanitics in sync. if you don't have a Steam account or an account on CivFanitics, get one. This gives your mod maximum exposure to Players.

4) Learn and use SQL for as much of your mod as possible. - this makes your code very easy for someone to use part/all of your mod in some project they are working on. Your name in the code shows that your code was good enough to use some of it in their mod. Also, the Mods I have seen done in SQL have a much lower chance of having conflicts that cause CTD and returning to main screen type of issues.

5) As an example If I was the author of your mod, I would have named it something like "Kamik's Unit Balancer Mod (v `1-0)" and the download on CivFanatics I would name the download package as "Kamik's Unit Balancer Mod (v `1-0).zip" using the free (opensource) zip tool.

I have looked at every mod on both CivFanatics and Steam over the last 6 weeks and the number of authors that violate the mod naming goals I set out above is huge. this just leads to the Players confusion, and often not using your mod because of just that.

Good luck on your Mod and I hope that you become someone who everyone follows.
-jeff
 
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