Karl_t_great
Chieftain
- Joined
- Jan 15, 2002
- Messages
- 89
Well, I had my share of the huge map for a while, and decided to go for something "fast and easy" this time. Since my only dominations submissions are on sid (can't beat Moonsinger there), I desided to go for small warlord. Besides I never submitted a BC victory, and my Machiavelli lagged #1 in dom.
I decided to go with celt -- which I had grown attached to in my histo game.Opponents: Germans, Russians,English (No AA uu:s, not indrustirious/agricaltural). Map 80%W panagea. Picked my maps with low domination limit.
Attempts so far:
1. 516 tile DL -- 210 BC
2. XXX tile DL -- 30 BC
3. 488 tile DL -- 10 BC
4. 550 tile DL -- 250 BC (awesome 5 cow start)
5. 501 tile DL -- 470 BC
6. 493 tile DL -- 450 BC
Lessons learned:
- First attempts I concetrated too much to sciece (hoping for lucky SGL, I've only had one so far in the game #3). I still do some which I expect to get first, but after iron I save my money for upgrades.
- my opening sequence has envolved to granary(chopped)-w-w-S-S....., giving a 6 pop first setteler - which seems good for warlord.
- roads are essential for the settelers to spread, I build a single vain to the direction of expansion.
- Optimal attack time seems to be when AI starts to get to Your expansions way ... only if I am ready at that time. Even at warlord there is no peacefull way, each AI manages to gain 5-10 % of terratory before my attack.
- Building military mostly by upgrades, if a city can build a GS it can (and shuold) build a setteler instead. I set up a single barracs at a certral, connected location, and let the unconnected cities nearby feed the warriors.
- Not terminating the AI at once, I've learned to wait until the AI town grows or gains culture before taking it, on this level flipping seems no issue.
- At first I planned to use my (possible) SGL for pyramids, but in reality ToA seems a better choise, I only build 1-2 granaries anyway.
Breaking the 500 BC target seems harder than I expected -- Still think it is doable even whitout the extreamly lucky 1 st round SGL.
My plans for next attemps (please be free to comment !):
- change the map to wet->arid, increased age to gain in road building & movement.
- choice of civ: migth try Irq, or aztecs (agri + 2mp AA UU) -- though still feel celts are best for the job (if You can deal with the UPG cost).
- opponents:
- might try all agri -- to get more cities from AI or
- all exp - to make contact with me (the ruskies were actually helpfull to contact me so I could trade for bronce, and work towartd iron).
- narrow the initial tech span to improve my changes for SGL.
Now I keep the mapfinder running and try not make those stupid mistakes
, and get extramly lucky of course.
... to be continued
I decided to go with celt -- which I had grown attached to in my histo game.Opponents: Germans, Russians,English (No AA uu:s, not indrustirious/agricaltural). Map 80%W panagea. Picked my maps with low domination limit.
Attempts so far:
1. 516 tile DL -- 210 BC
2. XXX tile DL -- 30 BC
3. 488 tile DL -- 10 BC
4. 550 tile DL -- 250 BC (awesome 5 cow start)
5. 501 tile DL -- 470 BC
6. 493 tile DL -- 450 BC
Lessons learned:
- First attempts I concetrated too much to sciece (hoping for lucky SGL, I've only had one so far in the game #3). I still do some which I expect to get first, but after iron I save my money for upgrades.
- my opening sequence has envolved to granary(chopped)-w-w-S-S....., giving a 6 pop first setteler - which seems good for warlord.
- roads are essential for the settelers to spread, I build a single vain to the direction of expansion.
- Optimal attack time seems to be when AI starts to get to Your expansions way ... only if I am ready at that time. Even at warlord there is no peacefull way, each AI manages to gain 5-10 % of terratory before my attack.
- Building military mostly by upgrades, if a city can build a GS it can (and shuold) build a setteler instead. I set up a single barracs at a certral, connected location, and let the unconnected cities nearby feed the warriors.
- Not terminating the AI at once, I've learned to wait until the AI town grows or gains culture before taking it, on this level flipping seems no issue.
- At first I planned to use my (possible) SGL for pyramids, but in reality ToA seems a better choise, I only build 1-2 granaries anyway.
Breaking the 500 BC target seems harder than I expected -- Still think it is doable even whitout the extreamly lucky 1 st round SGL.
My plans for next attemps (please be free to comment !):
- change the map to wet->arid, increased age to gain in road building & movement.
- choice of civ: migth try Irq, or aztecs (agri + 2mp AA UU) -- though still feel celts are best for the job (if You can deal with the UPG cost).
- opponents:
- might try all agri -- to get more cities from AI or
- all exp - to make contact with me (the ruskies were actually helpfull to contact me so I could trade for bronce, and work towartd iron).
- narrow the initial tech span to improve my changes for SGL.
Now I keep the mapfinder running and try not make those stupid mistakes

... to be continued