raystuttgart
Civ4Col Modder
Hi guys,
This has no impact on our current plans for next release.
This can be discussed in detail after "river_merge" was published.
I am just trying to keep an overview currently.
(Mostly serving as a "potential todo-list.)
I only put on the list what is accepted.
Anything that does not yet even have a real concept is thus also not on the list.
I tried to prioritze for myself mostly according to those:
(It is of course only subjective judgment.)
* Technical Risk and Effort
* Gameplay Benefits and Feature Dependencies
* Poll Results / Feeback from Team and Supporters
This has still to be discussed with the team.
Thus still very likely to be changed.
One of my goals is to actually finish some of the small stuff first on the list.
Thus we could also create a next release soon with low risk due to mostly fixes and small features.
Priority 1:
(Very good benefit / effort ratio)
Captured City Art
Priority 2:
(Good benefit / effort ratio)
Enhanced Goody Sytem: Respawning Goodies
Actual Triangle Trade (It is a great concept, but effort is massive)
Upkeep System (game design ready, technical concept almost done)
Priority 3:
(Mediocre benefit / effort ratio)
Pirate Nation and Pirate Raids
Nation Specific Unique Units and Buildings
Worker XP System (e.g. for Pioneers, Fishing Boats, ...) -- technical concept quite advanced already
Enhanced Achievement System / Golden Years
Unlikely to ever come:
(Really bad benefit / effort ratio.)
Religions of the New World
More Trade and Diplomacy between Colonial Players
These things I have completely not on the list, because no proper concept yet:
Once we have a proper and approved concept for those, that may change.
But currently there are only 1000 different personal tastes and no agreement.
This has no impact on our current plans for next release.

This can be discussed in detail after "river_merge" was published.
I am just trying to keep an overview currently.
(Mostly serving as a "potential todo-list.)
I only put on the list what is accepted.
Anything that does not yet even have a real concept is thus also not on the list.
I tried to prioritze for myself mostly according to those:
(It is of course only subjective judgment.)
* Technical Risk and Effort
* Gameplay Benefits and Feature Dependencies
* Poll Results / Feeback from Team and Supporters
This has still to be discussed with the team.
Thus still very likely to be changed.
One of my goals is to actually finish some of the small stuff first on the list.
Thus we could also create a next release soon with low risk due to mostly fixes and small features.
Priority 1:
(Very good benefit / effort ratio)
Captured City Art
Priority 2:
(Good benefit / effort ratio)
Enhanced Goody Sytem: Respawning Goodies
Actual Triangle Trade (It is a great concept, but effort is massive)
Upkeep System (game design ready, technical concept almost done)
Priority 3:
(Mediocre benefit / effort ratio)
Pirate Nation and Pirate Raids
Nation Specific Unique Units and Buildings
Worker XP System (e.g. for Pioneers, Fishing Boats, ...) -- technical concept quite advanced already
Enhanced Achievement System / Golden Years
Unlikely to ever come:
(Really bad benefit / effort ratio.)
Religions of the New World
More Trade and Diplomacy between Colonial Players
These things I have completely not on the list, because no proper concept yet:
Once we have a proper and approved concept for those, that may change.
But currently there are only 1000 different personal tastes and no agreement.
- Techs
- Civics
- Military Overhaul
- Promotion System Overhaul
- Europe Unit Buy Price Rebalancing
- ...
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