Kick units out

If you are still working on units no being removed on war, Fall From Heaven prevents this for on of the religions, through the sneakattack XML tag (I think)

Thanks, I'll take a look at that. Do you know if they updated the AI accordingly?
 
I don't know about the AI for base FfH. You could ask Sephi or Tholal, or they may just read this thread and describe things directly, about this, or they may have made some changes. (Sephi and Tholal have done modmods with AI improvements as a big part, though I don't know if this issue specifically was adjusted. Others may have made similar AI changes, although I don't know of anyone else offhand.)
 
@dacubz - I'm really sorry, but it seems I have taken too many projects on myself. I don't know when I can get to this one, so I think I'll have to drop this for now. Maybe someone else can do this for you. I apologize, and good luck.
 
No clue on this? :/

Hey Asaf!
If you already working on this, and hopefully find out exactly how the kick out mechanics work, I would like to ask:
We need a unit in RFCE, that can move around in foreign territory even without open borders - the same way spies does.
Our problem is that they should be kicked out on war declaration like normal units (spies, great merchants and other similar units don't get kicked out)
It would be awesome if you could also find out how to achieve this
 
@dacubz - I'm really sorry, but it seems I have taken too many projects on myself. I don't know when I can get to this one, so I think I'll have to drop this for now. Maybe someone else can do this for you. I apologize, and good luck.

No worries, if in the future you can do this, it will definatly help, even if its just the 60 civs, that would help :D
 
AbsintheRed said:
Hey Asaf!
If you already working on this, and hopefully find out exactly how the kick out mechanics work, I would like to ask:
We need a unit in RFCE, that can move around in foreign territory even without open borders - the same way spies does.
Our problem is that they should be kicked out on war declaration like normal units (spies, great merchants and other similar units don't get kicked out)
It would be awesome if you could also find out how to achieve this

Sorry, didn't have time to investigate this one.

dacubz145 said:
@Asaf, sort of need a 60 civ dll, any chance you can make that anytime soon? you said it was easy and i just need a dll that does only that, that would be great, jw if you could maybe do that soon
Sure. It should be based on regular BTS, right? Or are you using an existing modified DLL?
 
Sorry, didn't have time to investigate this one.


Sure. It should be based on regular BTS, right? Or are you using an existing modified DLL?

im just using the 50 civs DLL at the moment, so just regular BTS, if you could do it with the advanced diplomacy (url link is above or on other page) that would be great, but regular BTS works, thansk i really appreciate it!
 
Here's Afforess's Advanced Diplomacy with 60 civ support.

(Side note: it would be useful for you to learn compiling the DLL. Then you can make these simple merges without depending on other people to do them for you).
 

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Here's Afforess's Advanced Diplomacy with 60 civ support.

(Side note: it would be useful for you to learn compiling the DLL. Then you can make these simple merges without depending on other people to do them for you).

ohh thanks alot i really apreciate it! And yeah thats something on my list to learn, dont have that much time right now but i plan on figuring it out sometime
 
Sorry, didn't have time to investigate this one.

No prob.
But if you manage to figure out something regarding this, please PM me
Thanks anyway!
 
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