dacubz145
Deity
Settler Religions doesn't, I just checked it out, all you need to do is, in your custom event manager:
Code:import SettlerReligion sr = SettlerReligion.SettlerReligion()
Then, add the red lines to the correct places:
Code:def onUnitBuilt(self, argsList): self.parent.onUnitBuilt(self, argsList) [COLOR="red"]sr.onUnitBuilt(argsList)[/COLOR] def onUnitLost(self, argsList): self.parent.onUnitLost(self, argsList) [COLOR="red"]sr.onUnitLost(argsList)[/COLOR] def onCityBuilt(self, argsList): self.parent.onCityBuilt(self, argsList) [COLOR="Red"]sr.onCityBuilt(argsList)[/COLOR]
Edit, just warning you, this SHOULD work, but I've not tested it, whereas I have tested the Civ4lerts stuff, as I had some difficulty getting different modular python systems to work together![]()
yeah the settlers thing really threw me off, i tried for about 2 hours trying to get it to work, and theres actually 2 mod comps for it to and i couldnt get either to work


Edit: Sweet that was my 300th post, im a prince
