I'd like to describe how I am fighting, since it is really working well.
I keep all my units on as few "safe squares" as possible. I have found lone units get picked off. By keeping everyone together, the strongest defender fights, protecting damaged units.
In this stack I keep a lot of artillery, right now I have 20 Cannons ... that may be too much. My units attack enemies only after they have been bombarded into the red.
If there is an enemy stack, first I send in units with one movement point. They kill the near dead enemy, then bounce back to my safe stack since there are still enemy units in the square. When there is only one enemy left, or to pick off loners, I send Calvary. They kill the enemy, then use their extra movement to move back to the safe square.
The key is keeping everyone on a few safe squares. It works great to have safe squares 3 moves away from each other as you conquer enemy territory. This way reinforcements coming in stay safe. Before rails, you can leapfrog guys in in one single turn. Conquering cities has a downside in that it adds to the number of safe squares you must maintain.
All my battles are thus either me attacking near dead enemies, or enemies attacking my heavily defended safe squares. I have killed tons of enemy units and hardly taken any losses this way.
I keep all my units on as few "safe squares" as possible. I have found lone units get picked off. By keeping everyone together, the strongest defender fights, protecting damaged units.
In this stack I keep a lot of artillery, right now I have 20 Cannons ... that may be too much. My units attack enemies only after they have been bombarded into the red.
If there is an enemy stack, first I send in units with one movement point. They kill the near dead enemy, then bounce back to my safe stack since there are still enemy units in the square. When there is only one enemy left, or to pick off loners, I send Calvary. They kill the enemy, then use their extra movement to move back to the safe square.
The key is keeping everyone on a few safe squares. It works great to have safe squares 3 moves away from each other as you conquer enemy territory. This way reinforcements coming in stay safe. Before rails, you can leapfrog guys in in one single turn. Conquering cities has a downside in that it adds to the number of safe squares you must maintain.
All my battles are thus either me attacking near dead enemies, or enemies attacking my heavily defended safe squares. I have killed tons of enemy units and hardly taken any losses this way.