Yeah, the gold for the repair should just be deducted from you turns income (even though that may results in negative funds).A good example is broken improvements. What’s the fun they were going for there? The player will feel a sense of accomplishment clicking around until all their improvements are fixed, and then it will happen again in a couple turns so they can get a new round of accomplishment, and really feel like they are in charge of their civ? It’s hard to even imagine the thinking process that would lead to you putting that sort of busywork in a game.
But busywork of this kind without decisions existed in all civ games. Which is no excuse that it still exists, but I think it became less in 7 compared to 6. Yet, the amount of unnecessary clicks in 6 is actually hard to believe. I've always wished for a macro builder in the older civ games, but in 7 where you rarely go over 10 cities, it feels actually fine to manage city to city by hand. Instead, we get other annoyances, like reminders that we can choose a specialization... I also wish there would be a "place-specialist-automatically-in-the-best-tile" option for cities.