KinetiKam

KinetiKam 1.1

Been spotlighting Mods for a few weeks now trying to get some of the better mods some attention. This is personally one of my favorites because it's easy to edit for your personal preference, it's works on macs and windows, it's simple, and the info on this page is very well put together. I love that it opens up how detailed the game really is close up!

Though i'd share the spotlight video here:

The author is free to use the video wherever they want and hopefully it garners some attention to the work they have done.

- Zeus
 
oh dear getting some weird results when zoomed out in 2k resolution

Hey, I had this issue aswell. I didn't like the new pitch aswell, so i changed it back to 45. In addition these graphical bugs went away too!
 
Been spotlighting Mods for a few weeks now trying to get some of the better mods some attention. This is personally one of my favorites because it's easy to edit for your personal preference, it's works on macs and windows, it's simple, and the info on this page is very well put together. I love that it opens up how detailed the game really is close up!

Though i'd share the spotlight video here:

The author is free to use the video wherever they want and hopefully it garners some attention to the work they have done.

- Zeus

Thanks! Great video!
 
Been spotlighting Mods for a few weeks now trying to get some of the better mods some attention. This is personally one of my favorites because it's easy to edit for your personal preference, it's works on macs and windows, it's simple, and the info on this page is very well put together. I love that it opens up how detailed the game really is close up!

Though i'd share the spotlight video here:

The author is free to use the video wherever they want and hopefully it garners some attention to the work they have done.

- Zeus


Btw KinetiKam = Kinetic Camera

;)
 
This is pretty ugly.

Any way to avoid it?

upload_2016-11-11_13-56-34.png
 
Hey, I had this issue aswell. I didn't like the new pitch aswell, so i changed it back to 45. In addition these graphical bugs went away too!

Thanks! This and reducing the max. range to 1800 did the trick for me!
Great mod! :)
 
Hi excellent mod, however even after reading I cant figure out how to mod so I can only use the zoom in feature. Tilting is giving me the sickness motion !

Thanks all
 
The mod seems to overwrite more than intended, at least on the Steam install on Ubuntu 20.04, so I recommend manually editing the file ~/.steam/debian-installation/steamapps/common/"Sid Meier's Civilization VI"/steamassets/base/artdefs/camera.artdef. I tested with a 4K monitor with standard map. All changes should be done below Camera > Cameras > DEFAULT_CAMERA.

To allow zooming out more, change HeightCurve > HeightCurve2 > Height from 600 to, say, 3500. This will allow you to see almost the whole map in standard map size at max. I have also limited the ability to zoom in by changing HeightCurve1 > Height from 120 to 250.

To get a more top-down view when zooming out, change TiltCurve > TiltCurve1 > Tilt from 45 to 1. When I changed the tilt closer to 0 the camera flips on max zoom out. I also sometimes see cyan edge effects to the north on close to max zoom out, but they go away with a little panning. But mostly I seldom zoom out for that long, so it's not too annoying. I have also enfoced a more top-down view on max zoom in, and changed TiltCurve2 > Tilt from 55 to 45.

I have also reduced Fog_Density > Fog_Density from 0.000500 to 0.000000, which is a setting I presume is adding fog as you zoom out, to add to the impression that the distance is increasing. This will only get in the way when zooming out to large distances, as it then is more important to be able to view minute details.
 
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One trivia about the camera height: The height of the camera is limited between a low L and high H by the above-mentioned settings. By default (L, H) = (120, 600), and I recommend (500, 3500). The mouse wheel allows you to zoom in and out. My mouse takes me from the most zoomed in view to the most zoomed out view in 16-17 atomic clicks of the mouse wheel. The height of the camera is however not linearly dependent on the mouse wheel in Civ 6. If X is the number of clicks (or equivalently, the distance the mouse wheel has been rolled), X will be between 0 and some max X_max. Then the height h of the camera is

h(X) = (H - L) * X^2 / X_max^2 + L

To get concrete, with my settings above I get h(x) = 176.5 * X^2 + 500. Which means that if you are scrolled in far, you will have to scroll a lot to zoom out a little bit, and vice versa if you have scrolled out a lot your zoom is very sensitive to the mouse wheel and feels coarse.

This formula surprised me a bit, since I would expect geometric zooming to be more natural: You're looking at a map, and you'd like to zoom out (or in). You then expect that your previous field of view is a constant ratio of the new field of view. Say you saw 10 hexes from left to right, and you zoom out one click, and you see 15 hexes. If you had zoomed out to see 100 hexes and zoom out one click, you would expect to see 150 hexes, no? The geometric formula is h(x) = L * (H / L)^(X / X_max).
 
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