ccubed
Chieftain
- Joined
- Nov 21, 2005
- Messages
- 65
I have more time to read about Civ VI than play it right now. Production seems to be even more important than ever. Some people have complained about mid/late game buildings and districts taking too long to build. The answer seems to be overlapping Industrial Zones with Factories and Power Plants (Entertainment Complexes with Zoos also help with Amenities.)
So how effective is bee-lining factories? 11 techs. (Pottery, Writing, Sailing, Horses, Currency, Math, Shipbuilding, Apprentice, Education, Mass Production and finally Industrialization.) That’s 2800 science with zero Eureka moments.
3 of the Eureka moments require additional techs (Animal Husbandry for Pasture, Mining for 3 mines, and Machinery for Lumber Mill.) Machinery requires several additional techs. Animal Husbandry and Mining do not and they’re both dirt cheap at 25 science a piece.
You’d have to juggle techs and civics to ensure you can have 3 different district types but it’s doable (Apprentice before Math.) And keeping your tech count lower apparently helps with districts’ scaling costs. Just wonder about the actual feasibility of such a hard focus. Enough units to defend? Ability to maintain infrastructure?
Germany and Japan seem like great choices for this approach.
So how effective is bee-lining factories? 11 techs. (Pottery, Writing, Sailing, Horses, Currency, Math, Shipbuilding, Apprentice, Education, Mass Production and finally Industrialization.) That’s 2800 science with zero Eureka moments.
3 of the Eureka moments require additional techs (Animal Husbandry for Pasture, Mining for 3 mines, and Machinery for Lumber Mill.) Machinery requires several additional techs. Animal Husbandry and Mining do not and they’re both dirt cheap at 25 science a piece.
You’d have to juggle techs and civics to ensure you can have 3 different district types but it’s doable (Apprentice before Math.) And keeping your tech count lower apparently helps with districts’ scaling costs. Just wonder about the actual feasibility of such a hard focus. Enough units to defend? Ability to maintain infrastructure?
Germany and Japan seem like great choices for this approach.