Cataphract ==== ownage. Like I said earlier it's the new Pratoreon.
It's not quite like a new praetorian cuz going from 6 to 8 strength is a 33% increase while going from 10 to 12 is only a 20% increase. Assuming that the loss of CR I promotion for a praetorian is about as bad as the loss of immunity to first strikes for cataphracts, I'd still put the praetorian higher but the cataphract is pretty damn good!!
but praets cost 12.5% more than swordies, whereas cataphracts dont (IIRC). Oh and 2 movement speed makes a huge difference. Yes they cant take CR, but they still rock.It's not quite like a new praetorian cuz going from 6 to 8 strength is a 33% increase while going from 10 to 12 is only a 20% increase. Assuming that the loss of CR I promotion for a praetorian is about as bad as the loss of immunity to first strikes for cataphracts, I'd still put the praetorian higher but the cataphract is pretty damn good!!
Great Merchant:
Currency
Banking
Economics
Corporation
Metal Casting
Code of Laws
Mining
Constitution
The Wheel
Alphabet (BTS)
Pottery
Sailing
Paper
Railroad
Industrialism
Monarchy
Civil Service
Guilds
Fascism
Mass Media
Agriculture
Writing
Mathematics
Printing Press
Flight
Machinery
that's alot of techs required before we can get Machinery, infact we'd get Civili Service before we can bulb Machinery in which case We'd be better off researching normally because of the boost to research from the new Civic available with CS.
but I Can see myself Rushing a Market and Assign 2 merchants and an engineer to bulb Guild though of course I'll have to get Monachry & COLs first and still have to ignore Mathematics, ignoring mathematics is painful because they lead to siege weapons.
Kev said:Is that list something new for BTS? I could have SWORN that the Merchant would have bulbed these techs sooner. I mean, don't you NEED machinery for some of the techs listed before it?