Hiram
XML Plebian
I have a few civs I'd like to make for Civ VI. There's a considerable portion of empty space the eastern part of Europe maps that I want to fill with things (and other places).
All of these are in the early design phase and I'm seeking input and ideas!
YAKUTIA
Leader - Tygyn Darkhan (LA TBD)
UA - TBD (based on elements of my Civ V version?)
UU - Batas Cavalry - Replaces Knight. Does not require iron. Lower melee strength than the Knight, however it starts with the Ranger promotion.
Unique District - Toyon's Estate - Replaces Aqueduct. Does not require river/mountain adjacent. Can't be placed adjacent to city centre. Provides same housing bonus as Aqueduct. Performs culture bomb.
SIBERIAN KHANATE
Leader - Kuchum Khan - LA: All Non-siege units can move after attacking
UA (unnamed) - Encampments and military buildings built 2x faster in cities built on Tundra.
UU - TBD
UI - Selkup Fishing Village - Provides +1 Housing and +1 Food. Additional +1 food if adjacent to a camps or pastures. Must be built next to rivers and not adjacent to another Selkup Fishing Village.
MORDOVIA
Leader - Alyona (LA TBD)
UA - TBD
UU - Forester - Replaces Builder. Has an extra charge and grants military units +2 movement when in an escort formation.
UB - Apiary - Replaces Water Mill - TBD
KARELIA
(All TBD - suggestions welcome)
All of these are in the early design phase and I'm seeking input and ideas!

YAKUTIA
Leader - Tygyn Darkhan (LA TBD)
UA - TBD (based on elements of my Civ V version?)
UU - Batas Cavalry - Replaces Knight. Does not require iron. Lower melee strength than the Knight, however it starts with the Ranger promotion.
Unique District - Toyon's Estate - Replaces Aqueduct. Does not require river/mountain adjacent. Can't be placed adjacent to city centre. Provides same housing bonus as Aqueduct. Performs culture bomb.

SIBERIAN KHANATE
Leader - Kuchum Khan - LA: All Non-siege units can move after attacking
UA (unnamed) - Encampments and military buildings built 2x faster in cities built on Tundra.
UU - TBD
UI - Selkup Fishing Village - Provides +1 Housing and +1 Food. Additional +1 food if adjacent to a camps or pastures. Must be built next to rivers and not adjacent to another Selkup Fishing Village.

MORDOVIA
Leader - Alyona (LA TBD)
UA - TBD
UU - Forester - Replaces Builder. Has an extra charge and grants military units +2 movement when in an escort formation.
UB - Apiary - Replaces Water Mill - TBD

KARELIA
(All TBD - suggestions welcome)