Kremlin and slavery

EsaKo

Prince
Joined
Jan 26, 2010
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367
Location
Finland
Pardonnez-moi in advance for the possibly newbish nature of this question...

Kremlin decreases hurry costs by 33%. Does this apply to whipping as well as Universal Suffrage alternative? Because if it does, I'm going to have it built in Delhi before you can say "Human rights".
 
It increases the amount of hammers you get from a 1 pop whip from 30 hammers to 45 hammers - a 50% increase. That is the same effect as "reducing the cost by 33%".

"Human Rights" :p
 
Cheers uncle! And I take it that the classic glitch where there could be huge hammer overflows with whiphammer multipliers like forges and Kremlin still works?
 
Cheers uncle! And I take it that the classic glitch where there could be huge hammer overflows with whiphammer multipliers like forges and Kremlin still works?

Nope, it got "fixed" in 3.19 if you're referring to getting, say, PRO Stone Walls whip+chopped overflow hammers directly as gold (and the pre-gold overflow hammers as triple). Actually it got fixed so well that it's broken in the other direction now, making hammer overflow less powerful than intended :)
 
Actually I'm referring to the thing where the amount of population killed by whip was calculated with 30 hammers per capita :D while the actual amount received would be multiplied by forges and stuff, allowing massive overflow that was oh exploitable in wonder industry, for example, to avoid some of the wonder rushing penalty.
 
Actually I'm referring to the thing where the amount of population killed by whip was calculated with 30 hammers per capita :D while the actual amount received would be multiplied by forges and stuff, allowing massive overflow that was oh exploitable in wonder industry, for example, to avoid some of the wonder rushing penalty.

Oh yes that still works, and circumventing the wonder-rushing penalty is the main use of whip overflow these days. But it's not very "massive" by any means as the modifiers are not applied separately to the whip and then the overflow again - though the overflow gets any resource bonus if the wonder has one of course.

Just be careful of what you are whipping, the overflow is capped at the hammers of the build. So overflow-whipping Warriors into wonders doesn't work.
 
Eh, no? That does not work. The amount of whipped citizen does take into consideration multipliers.

So if you have a build at 1/35:hammers: that would require 2 pops giving you 61/35. But with the kremlin you will only kill 1 pop giving you 46/35. It's not like you would still kill 2 pops giving you 91/35.
 
Eh, no? That does not work. The amount of whipped citizen does take into consideration multipliers.

So if you have a build at 1/35:hammers: that would require 2 pops giving you 61/35. But with the kremlin you will only kill 1 pop giving you 46/35. It's not like you would still kill 2 pops giving you 91/35.

Sure it works in a way, but not the way you interpreted it. Not 100% sure what way the OP was after... I don't know how the obscure ancient Vanilla bugs worked :p

The aim is to maximize the overflow possible to channel towards a wonder on each whip. Without Kremlin (assuming no other modifiers to muck the example math) the max is 29 whip hammers (39/70, 39/100 for instance). With the Kremlin it's 44 whip hammers (39/85, 39/130 for instance). The Kremlin isn't a modifier like a Forge, it's a modifier like, say, Bureu :commerce: - makes all multipliers better, including those wonder resource boosts applied to the overflow.

Not that all this actually quickens the absolute wonder production time very much, but it's almost as fast (in the optimal case a bit faster, depending on what you're building) while giving you other stuff in the meantime.
 
hammer overflows with whiphammer multipliers like forges and Kremlin still works?

LOL, just try that with the new (broken) patch and see what happens.

I still can't believe someone managed to totally bug up such an important, critical, yet simple features as hammer overflow, despite it wasn't even broke in the first place.

To err is human, but to f*ck up such an important game mechanic as they did in this patch, is beyond comprehension. That takes a special kind of idiot.
 
^ Especially because it was done in lieu of high-priority fixes like unit pathing near barbs you can see and control bugs that were reported such as control/alt/shift click not working and the game "thinking" that you are holding alt when you are not, causing an un-prompted DoW. You know, MAJOR issues documented long before the 3.19 release.
 
Kremlin is perhaps, the most game changing wonder out there. Kremlin whipping can provide huge amounts of production; Monty with a strong :food: corps is the argueably the most tile efficient build in the game. Of course the other contender are either of the English ladies with mass cottages, US/FS, and The Kremlin (argueably Roosevelt with the same setup is also a contender).
 
Kremlin is perhaps, the most game changing wonder out there.

Agreed, strongest wonder this side of the AP and possibly cristo (probably not quite cristo). Also, the AP is only stronger if you abuse its FULL potential :p.
 
Eh, no? That does not work. The amount of whipped citizen does take into consideration multipliers.

So if you have a build at 1/35:hammers: that would require 2 pops giving you 61/35. But with the kremlin you will only kill 1 pop giving you 46/35. It's not like you would still kill 2 pops giving you 91/35.

There is/used to be a bug that caused more population than what was actually needed to be killed, possibly causing (relatively) large amounts of overflow that can be used to circumvent wonder penalty.
 
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