Although the city cap is quite frustrating, I don't think that a new leader for the Kuriotates is likely, or even necessary. For one thing, all future versions of FfH will be on BtS, which means that you could use the unrestricted leaders option to play the civ with any leader.
Personally, I think that (if possible), the trait should be changed to allow settlers to only build settlements (perhaps they should also be made cheaper, since the inability to build real cities early on could really hamper expansion), no city hubs (with the exception of the first city, which would get a free hub). The cost of the city hub building should then be made dependent on map size, speed, (possibly difficulty level), and, most importantly, on the number of hubs currently owned. The limit should be removed, but the getting more hubs should become increasingly difficult. Also, hubs should not be rushable, whether by whipping, gold, or great engineers. It might also be nice if there was an intermediate step in between a settlement and a hub, which would act like a normal city (or at least if captured cities didn't automatically become hubs or settlements).
yes, and then you might need 2 or 3 engineers if you want to rush one. i can imagine if i was playing it i would have a super city with unyielding order or tower of complatency. then run a lot of specialists in the super cities, with one of scolarship, religious discipline, guilds, or liberty(depending on which specialists i value) but there is no civic that allows for unlimited engineers. so there is a limit of how many engineer slots you can have in your GP city, by byilding forge etc. and with all the other specialists i doubt i'd ever get a great engineer in my great person city while playing kuriotates.
The only part about sprawling I did not like is the cap on the number of cities. I would happily give up the ability to have a switchable trait to have more cities. Most of my sprawling cities weren't even able to make full use of their sprawling nature due to capping out in happiness at size 16 or so.
Although the city cap is quite frustrating, I don't think that a new leader for the Kuriotates is likely, or even necessary. For one thing, all future versions of FfH will be on BtS, which means that you could use the unrestricted leaders option to play the civ with any leader.
Personally, I think that (if possible), the trait should be changed to allow settlers to only build settlements (perhaps they should also be made cheaper, since the inability to build real cities early on could really hamper expansion), no city hubs (with the exception of the first city, which would get a free hub). The cost of the city hub building should then be made dependent on map size, speed, (possibly difficulty level), and, most importantly, on the number of hubs currently owned. The limit should be removed, but the getting more hubs should become increasingly difficult. It might also be nice if there was an intermediate step in between a settlement and a hub, which would act like a normal city (or at least if captured cities didn't automatically become hubs or settlements).
Although the city cap is quite frustrating, I don't think that a new leader for the Kuriotates is likely, or even necessary. For one thing, all future versions of FfH will be on BtS, which means that you could use the unrestricted leaders option to play the civ with any leader.
Personally, I think that (if possible), the trait should be changed to allow settlers to only build settlements (perhaps they should also be made cheaper, since the inability to build real cities early on could really hamper expansion), no city hubs (with the exception of the first city, which would get a free hub). The cost of the city hub building should then be made dependent on map size, speed, (possibly difficulty level), and, most importantly, on the number of hubs currently owned. The limit should be removed, but the getting more hubs should become increasingly difficult. It might also be nice if there was an intermediate step in between a settlement and a hub, which would act like a normal city (or at least if captured cities didn't automatically become hubs or settlements).
Otherwise you'd always see a ton of super cities packed into small spaces.
That would mean I have to found 8 cities to get two normal(!) productive cities?For every 7 settlements you can have 1 normal city.
For every 3 normal cities you can have 1 super city.
First city starts as a normal city, but to upgrade it you need 2 more normal cities, which would need 14 more settlements (7 for each city), in order to make your first super city.