Land Improvments

spook

Chieftain
Joined
Dec 6, 2001
Messages
4
Location
New Zealand
Is there a limit as to how far out from a city you should do land improvements? Or can you just keep irrigating away?!
 
If you play with "show map grid" on you can see a ctiy's radius highlighted in white.So,improving land that is not inside one of your city's radius won't help you.Your citizens cannot reach those squares.

You can do this in preparation for a future city.This would be a late game nothing else to do type thing generally.
 
Another question about land improvement, well more transformation actually.

I know it's a good idea to transform desert to plain. That's pretty obvious. But is it a good idea to transform plain to forest? I think it's good, but the real question is is it worth the 15 turns it takes?

Thanks in advance
 
I'm not sure any land inmprovements are worth the time it takes, it makes more sense to select good city sites initially. iI understand that this is not always possible and you must make do with what you've got available, but I only do land improvements if I have settlers/ engineers waiting around with nothing to do, or possibly when using the run to the hills strategy, though I must admit I haven't actually tried that yet.

ferenginar
 
Imo it's worthy to transform to forest. Afaik you get one more shield. And forest has a defense bonus.

regards
rogu
 
It depends on how lazy you may or may not be :)


re-forest rivers.That lets a forest give trade as well as sheilds.
 
Transform plains to forest??

Let me see, in monarchy:

Plain with irrigation and road: 2 food, 1 shield, 1 trade
Forest: 1 food, 2 shields (3 with railroad).

I think I will never transform plains to forest.
 
K, so the only time it's good to re-forestation is when it's on a river grid. Or when you need shields more than food.

Thanks
 
I find it worthwhile occasionally to irrigate a square beyond your city's radius as a means to irrigate other squares that were untouched by water. This is especially true for a mining city situated in hills/mountains that may not have a source of water nearby, but does have a gold/silver mountain and coal around as well for extra shields & trade. These cities are good at churning out army units (art imitating life?) but not so hot at growth because of the lack of arable land.

Also, I find that once in a while enemy units will stop and pillage this un-used irrigated land, allowing me to send units from the city to defend/destroy before any actual damage is done to the squares I'm using.
 
An automated settler can irrigate squares without water access.This is the only time to automate.Move settler to wheat square with no water access and then automate.9 times out of 10 it will irrigate it.Just remember to click him once its done or it will run all over the map doing undesired stuff.
 
Speaking of plains to forest, I never do this. I'll change jungle to grassland and when I can, I'll change plains to grassland unless the city has really poor shield production. By endgame, I try to switch everything to grassland with farm, essentially, as much food production as I can. So when it ends, all cities are maxed out in population. But that's just me. Rather than build more cities, I'll wait until all land is maxed out for all currently exsisting cities. Call me an anal perfectionist.
 
Originally posted by floppa21
Call me an anal perfectionist.
You are an anal perfectionist. :p

I'll usually only mine to forest if a city is desperate for shields - e.g. a strategically placed city that is otherwise worthless, or one with 4 fish or bananas in the radius. You know, food surplus of 12, but 40 turns to build a temple. Once in a while I'll forest a grassland square with a key fortress, to up the defensive value.
 
I'd rarely transform a Plains square to a forest, unless the city is in extreme needs of Shields, needs defense or just for some variation ;)
 
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