So, With this major update, I also refresh a bit this presentation of the mod.
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----------------------------------INTRODUCTION----------------------------------------
-----------------------------------------------------------------------------------------
INFORMATIONS
Stage : Alpha.
Languages : French and English
The workshop item link
Land of Aramwyen is a conversion in a fantasy setting with Elves, Dwarves and magic.

Uploaded with ImageShack.us
-----------------------------------------------------------------------------------------
FEATURES
- You start the game with a unique hero, your leader. If he dies, you cannot replace it (I'm
thinking about making it a defeat condition)
- You learn new spells instead of technologies, with various effects ranging from summoning
units to destroying ennemies.
- You can buy equipments for your units, if you have enough gold and the appropriate buildings
to buy them from.
- Techs don't limit the buildings, but local resources do and buildings have a higher upkeep. You
can't really build everything everywhere, you need to specialize your cities.
- You can recruit unique heroes from the tavern.
- Brand new civs and social policies.
- 17 custom epic and fantasy tracks playing.
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-----------------------------------------------------------------------------------------
-------------------------------BACKGROUND STORY--------------------------------------
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At first the world was made of pure ether, the essence of what is now known as magic. Or so
the mages say, for there were no witnesses of this age. Then it began to gather and form
matter. In this matter, life came to be. Plants came first, then animals and monsters, and
finaly intelligent beings. But the process known as the prime creation was not over yet,
shaping and reshaping the world in cataclismic magical phenomena.
This period is known as the wandering. It was not possible to found cities anywhere because
the landscape kept changing. What seemed a fertile land one day could turn into a desert
soon after. But the nomads of these times had to deal with all sorts of dangers, including
roaming monsters and magic storms.
Now the world has found a sort of balance between ether and matter. Enough for the
wandering tribes of survivors to consider settling down. Many were just scattered people
without unity, called the barbarians. Some were more numerous and advanced and built
city-states. And a few were led by rare people gifted with charisma, ambition and leadership,
able to bring them even further than the foundation of mere cities. You are one such person,
one of the rulers of the land of Aramwyen.
There are three major tribes that are Humans, Elves and Monsters, which in turn split into a
several subtribes like Wood-Elves and High-Elves for instance. There also is a variety of minor
tribes such as Dwarves.
-----------------------------------------------------------------------------------------
FEATURES TO COME SOON
-----------------------------------------------------------------------------------------
- Strategic improvements (towers, castles and other improvements to increase defense and
provide ranged attacks
- Random events (the heroes will later be recruitable through this system rather than from
the tavern, as it now does
- More spells, heroes, civs and policies
- Temporary spells (curses)
- More eye candy for spells, if possible
- More 3D models (summons), if possible too
- Multiplayer (at least hotseat)
-----------------------------------------------------------------------------------------
KNOWN BUGS
-----------------------------------------------------------------------------------------
- The owner of spell targets sometimes bugs (especialy with barbarians)
- Mages can still cast spells after they moved
-----------------------------------------------------------------------------------------
CREDITS
-----------------------------------------------------------------------------------------
I leeched art from deviant art, but I left the artists signature when possible and will remove
any asset on demand from the original artist
2D Art comes from Stardock's fallen enchantress and wen-m's anima graphics, mainly
Took the reforestation mod and some 3D models from FramedArchitecture's mods
Took the plot iterator mod
Music tracks include Apocalyptica, Two steps from hell, Nox Arcana, Immediate music and
X-Ray dog.
-----------------------------------------------------------------------------------------
Feedback and bug reports very welcome ;D
-----------------------------------------------------------------------------------------
----------------------------------INTRODUCTION----------------------------------------
-----------------------------------------------------------------------------------------
INFORMATIONS
Stage : Alpha.
Languages : French and English
The workshop item link
Land of Aramwyen is a conversion in a fantasy setting with Elves, Dwarves and magic.

Uploaded with ImageShack.us
-----------------------------------------------------------------------------------------
FEATURES
- You start the game with a unique hero, your leader. If he dies, you cannot replace it (I'm
thinking about making it a defeat condition)
- You learn new spells instead of technologies, with various effects ranging from summoning
units to destroying ennemies.
- You can buy equipments for your units, if you have enough gold and the appropriate buildings
to buy them from.
- Techs don't limit the buildings, but local resources do and buildings have a higher upkeep. You
can't really build everything everywhere, you need to specialize your cities.
- You can recruit unique heroes from the tavern.
- Brand new civs and social policies.
- 17 custom epic and fantasy tracks playing.
-----------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------
-------------------------------BACKGROUND STORY--------------------------------------
-----------------------------------------------------------------------------------------
At first the world was made of pure ether, the essence of what is now known as magic. Or so
the mages say, for there were no witnesses of this age. Then it began to gather and form
matter. In this matter, life came to be. Plants came first, then animals and monsters, and
finaly intelligent beings. But the process known as the prime creation was not over yet,
shaping and reshaping the world in cataclismic magical phenomena.
This period is known as the wandering. It was not possible to found cities anywhere because
the landscape kept changing. What seemed a fertile land one day could turn into a desert
soon after. But the nomads of these times had to deal with all sorts of dangers, including
roaming monsters and magic storms.
Now the world has found a sort of balance between ether and matter. Enough for the
wandering tribes of survivors to consider settling down. Many were just scattered people
without unity, called the barbarians. Some were more numerous and advanced and built
city-states. And a few were led by rare people gifted with charisma, ambition and leadership,
able to bring them even further than the foundation of mere cities. You are one such person,
one of the rulers of the land of Aramwyen.
There are three major tribes that are Humans, Elves and Monsters, which in turn split into a
several subtribes like Wood-Elves and High-Elves for instance. There also is a variety of minor
tribes such as Dwarves.
-----------------------------------------------------------------------------------------
FEATURES TO COME SOON
-----------------------------------------------------------------------------------------
- Strategic improvements (towers, castles and other improvements to increase defense and
provide ranged attacks
- Random events (the heroes will later be recruitable through this system rather than from
the tavern, as it now does
- More spells, heroes, civs and policies
- Temporary spells (curses)
- More eye candy for spells, if possible
- More 3D models (summons), if possible too
- Multiplayer (at least hotseat)
-----------------------------------------------------------------------------------------
KNOWN BUGS
-----------------------------------------------------------------------------------------
- The owner of spell targets sometimes bugs (especialy with barbarians)
- Mages can still cast spells after they moved
-----------------------------------------------------------------------------------------
CREDITS
-----------------------------------------------------------------------------------------
I leeched art from deviant art, but I left the artists signature when possible and will remove
any asset on demand from the original artist
2D Art comes from Stardock's fallen enchantress and wen-m's anima graphics, mainly
Took the reforestation mod and some 3D models from FramedArchitecture's mods
Took the plot iterator mod
Music tracks include Apocalyptica, Two steps from hell, Nox Arcana, Immediate music and
X-Ray dog.
-----------------------------------------------------------------------------------------
Feedback and bug reports very welcome ;D