Larger cities defending smaller ones

douche_bag

can't change my name now
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If you have a city under a population of six and a large city with 12 or above,the units garrisoned in the large city should automatically be able to defend the smaller city instead of having to put a bunch of units in each small city.Maybe if a city over 12 pop. is 4 squares away,it could defend the smaller one.That way you don't have to keep moving units back and forth.This ablility shouldn't be availible until replacable parts or some other industrial tech.It's just where I live the only "military" we have is an old man with a pitchfork.
 
I think I know what you mean, where there wouldn't be any military units stationed in a small town, but how would you implement that in the game? What happens when an enemy unit attacks a small city?
 
The units can defend the smaller city.

If you move them there.

Each tile is designed to represent multiple miles. Single military units of division size and smaller cannot cover dozens/hundreds of miles, no matter how large they are. Why should they be able to in Civ?
 
plastiqe said:
I think I know what you mean, where there wouldn't be any military units stationed in a small town, but how would you implement that in the game? What happens when an enemy unit attacks a small city?

Then a defensive unit from the larger one would automatically appear in the city and defend it.But this can only be done if the large city has enough units to supply.
 
Trip said:
The units can defend the smaller city.

If you move them there.

Each tile is designed to represent multiple miles. Single military units of division size and smaller cannot cover dozens/hundreds of miles, no matter how large they are. Why should they be able to in Civ?

actually,each tile represents 1 mile.And like I said,this ability shouldn't be availible in earlier times cause they didnt have trucks or other transport vehichles.I think they could make it there in time,well as long as its less then 4 sqares away
 
douche_bag said:
actually,each tile represents 1 mile.
Where did you get this from?

If you look in the Civ 3 demographics screen it tells you that 1 tile is 1,000 square miles, or approximately 31.6 miles by 31.6 miles.
 
Now you see this is why I advocated splitting turns into a 'movement' and 'attack' phase. This way, if you see an enemy moving units up to one of your small cities in his movement phase, then in YOUR movement phase you can move units in from other cities in order to defend/garrison it! Of course, those units would still have to be able to achieve this with their normal movement points (so a city 3 squares away could not be defended by a unit with only 2 Movement Points-though you could always bring it in close for a rapid counteroffensive on the next move/attack turn!)

Yours,
Aussie_Lurker.
 
Trip said:
Where did you get this from?

If you look in the Civ 3 demographics screen it tells you that 1 tile is 1,000 square miles, or approximately 31.6 miles by 31.6 miles.

It says this somewhere in the civ 3 handbook
 
Well, it goes against what the F11 screen says. Rule of thumb - when it doubt, ignore the manual. ;)
 
Either way, theorhetically your military boys would have seen them coming before then. Your troops would have been asked if they wanted to mobilize. For movement rates, lets say RR can only count as roads for response, or RR give max 10 square range. This also give rise to the sneak attack, which would reduce the possible response, or effectiveness of a defensive response.
 
Defending is already too easy, which is another one of my problems with this idea. I'd like to see it easier to attack with some intelligence, rather than sheer numbers.
 
If you have roads, your units can move between cities in 1 turn if there are only 3 tiles between it. More if the units have faster movement.

I think that perfectly represents reality, you can station your units in a large city (where you have a rax to heal them) and they can defend smaller cities when needed.

Of course they cannot defend both at the same time, but that is good.
 
This reminds me of a middle Ages scenerio, a large city gets all the people from the surronding cities inside there town so you would have to capture the city to be in control.
 
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