kristopherb
Protective/Charismatic
I was toying round with the idea of larger maps in Civ4, the other day. Assuming i take neverminds' mod component "XXL world" as a base, which adds 3 larger map types. For quick note a Giant map size is 50/32 while a large map is 26/16.
When I played the mod I realised that it is hard to wage war early on in the game due to the meagre movement points on the units. So i was thinking "just double all movements points" but why not go all out and customise the movement points say horses are faster then foot troops with tanks are faster then the lot, while elephants are slightly faster then foot troops but not as fast horse based troops and so on....
With the added space in the map brings the 2 tile radius the standard city enjoys would not be suitable, 3 or 4 tiles radius maybe? Maybe a changing of the city settling distance?. But this seemingly simple change would bring other problems to the table, such as citizen management (mainly the happiness levels,what should the base happiness be?) , or should we just take the approach that means a specialist/citizen would be worth less (overall) and get drowned out.
By this time, I thought to myself "i'd taken a concept (the movement of units) and expanded it in relation to the map size" But there are some concepts that can't be expanded linearly or otherwise with the map size, but these seemed to escaped me at the time. In my mind the size of units have always irked me is it 100 men or 10,000men, this definition of unit would the first step in deciding what to do with it, do we leave units alone or do we change the costs and upkeep to make each unit less significant on the larger scale because more units will be built and needed or the reverse?
So the questions for discussions are...
Assuming a MOD for Civ 4 BTS were to focus on the "large map aspect" of the game how would other concepts change with this increase in map size and to what extent?
What concepts/mechanics should we fiddle/or not fiddle with to balance the game?
At what point do we say "this mechanic works but it effects another mechanic marginally, so we'll leave it" or " this row of domino's has gone on for long enough"?
and the questions posted in the text above
When I played the mod I realised that it is hard to wage war early on in the game due to the meagre movement points on the units. So i was thinking "just double all movements points" but why not go all out and customise the movement points say horses are faster then foot troops with tanks are faster then the lot, while elephants are slightly faster then foot troops but not as fast horse based troops and so on....
With the added space in the map brings the 2 tile radius the standard city enjoys would not be suitable, 3 or 4 tiles radius maybe? Maybe a changing of the city settling distance?. But this seemingly simple change would bring other problems to the table, such as citizen management (mainly the happiness levels,what should the base happiness be?) , or should we just take the approach that means a specialist/citizen would be worth less (overall) and get drowned out.
By this time, I thought to myself "i'd taken a concept (the movement of units) and expanded it in relation to the map size" But there are some concepts that can't be expanded linearly or otherwise with the map size, but these seemed to escaped me at the time. In my mind the size of units have always irked me is it 100 men or 10,000men, this definition of unit would the first step in deciding what to do with it, do we leave units alone or do we change the costs and upkeep to make each unit less significant on the larger scale because more units will be built and needed or the reverse?
So the questions for discussions are...
Assuming a MOD for Civ 4 BTS were to focus on the "large map aspect" of the game how would other concepts change with this increase in map size and to what extent?
What concepts/mechanics should we fiddle/or not fiddle with to balance the game?
At what point do we say "this mechanic works but it effects another mechanic marginally, so we'll leave it" or " this row of domino's has gone on for long enough"?
and the questions posted in the text above
