Here's some things that typically come up in the late game that I think still need to be patched.
1. Several times now in different games I've had enemy civs declare war on me without getting a pop-up. The only way I've found out is by several of my cities going into disorder the next turn. Which brings me to #2....
2. War weariness is illogical. Long story short, sometimes it's bad and other times non-existent. One example is, a distant and weak civ declaring war on my strong civ should not cause instant, major problems. Such a civ should be able to indulge its delusional fantasies, declaring itself "lords of the universe" or whatever, without any effect on my civ unless there's some real threat.
3. The other happiness weirdness. Here's the sequence. The Russians declare war on me a 2nd time, having waxed them the first, and after a zero-combat war I take their Size 1 city nearest my core in peace treaty negotiations. This single citizen is then unhappy due to "cruel oppression," even though he's reported as a Babylonian citizen (my civ). So I think, OK that's goofy, but I'll do the work-around: abandon the city by building a settler and build a new one in the same spot with a different settler. I just disband the abandoned-city's settler hopefully to avoid further problems. But what happens? My nearest city gets this transferred unhappiness problem, all citizens including mine rendered unhappy due to "cruel oppression," and is left useless except as an outpost.
I don't even know where to start with all the weirdness there.
1. Several times now in different games I've had enemy civs declare war on me without getting a pop-up. The only way I've found out is by several of my cities going into disorder the next turn. Which brings me to #2....
2. War weariness is illogical. Long story short, sometimes it's bad and other times non-existent. One example is, a distant and weak civ declaring war on my strong civ should not cause instant, major problems. Such a civ should be able to indulge its delusional fantasies, declaring itself "lords of the universe" or whatever, without any effect on my civ unless there's some real threat.
3. The other happiness weirdness. Here's the sequence. The Russians declare war on me a 2nd time, having waxed them the first, and after a zero-combat war I take their Size 1 city nearest my core in peace treaty negotiations. This single citizen is then unhappy due to "cruel oppression," even though he's reported as a Babylonian citizen (my civ). So I think, OK that's goofy, but I'll do the work-around: abandon the city by building a settler and build a new one in the same spot with a different settler. I just disband the abandoned-city's settler hopefully to avoid further problems. But what happens? My nearest city gets this transferred unhappiness problem, all citizens including mine rendered unhappy due to "cruel oppression," and is left useless except as an outpost.
I don't even know where to start with all the weirdness there.