I'm playing a game as the Mayans and I'm in the modern era. I have around 40 good to really good cities. Many of these cities have specialists. I want to minimize corruption so I make the specialists into policemen. However, whenever a city gains a new citizen or loses one due to starvation, the game messes up all the specialists in the city by changing them to something else, usually scientists and tax collectors in my case. I have to check each and every city, each and every turn and change them all back to my previous settings. It gets really, really tedious having to do it. Is there a way to lock specialists so that I instruct the AI to make all my specialists into policemen or lock my settings? It's really annoying.
Also, pollution is also really tedious. After I clean up a polluted tile, I have to manually put the citizen working the polluted tile back to working the tile. A few of my cities dropped population due to starvation before I realized what was happening and sometimes I just forget to put the citizen back to work the tile. Also, when I tell my workers to auto clean up damage, the order gets cancelled when there is no pollution left to clean anymore. The next time pollution strikes, I have to tell some workers to auto clean up damage again.
Also, pollution is also really tedious. After I clean up a polluted tile, I have to manually put the citizen working the polluted tile back to working the tile. A few of my cities dropped population due to starvation before I realized what was happening and sometimes I just forget to put the citizen back to work the tile. Also, when I tell my workers to auto clean up damage, the order gets cancelled when there is no pollution left to clean anymore. The next time pollution strikes, I have to tell some workers to auto clean up damage again.