Late Game worker usage

Mr Fahrenheit

Chieftain
Joined
Feb 20, 2007
Messages
15
Ok, so late in the game with advanced Civ's my cities still prefer to pop out Workers. I can turn it over into wealth, but the city ignores things like Coal Plants and Solar Plants unless I specify.

My question is this. I know it's cool for them to run into cities when there is no polution and come out on auto to clean when there is, but sometimes I've just got a ton of workers. Do you, as well, just have them bump up the numbers of the Population of the city?

Is that what is best?
 
Keep your workers available, so when pollution hits, you can immediately get rid of it.
 
Right, some, but if I have 80 on a continent with railways, I do not need that many. Let's say I need 20. I guess that's what I'm asking. At this point in the game, Cheiftain level for now, I'm usually making money and have a secure defense perimeter. I try to work my continent into submission so I amsafe at home and then can keep fighting on other peoples soil.

So SHould I just shove a bunch back into the cities? I think I read somewhere that starvation can only occur at one citizen per turn, so it should up production for a couple of turns, right?
 
First, thanks for your responses. If I'm unclear in what I am trying to ask, it's because the Pollen count is at about 10,000 and I'm all dopey.

Right, I guess I'm working on two things.

1) scaling back the workforce when the Civ is very efficient (fully Railed and mined)

2) How much to scale them back to.

I have been leaving about 15 units for pollution control and 10 to 15 on reserve so if I conquer territory I can immediatly send them to the new area and develop it quickly.

On a general note, and not to the original question, Do many of you have more then Vanilla? Are there that many more options?

I'm hooked as it is, which is bad, so upgrading may be a bad idea.
 
If it's late game and you've conquered your continent, scaling back may be a good idea. Those workers are likely costing you gold per turn in upkeep if they're natives. If they're slaves, they're free. Slow but still free. So if you're going to make any cutbacks, keep the slaves. Cut back the ones costing you money.

How many you should keep . . . well, it depends. What are your map settings and how many cities do you have? The rule of thumb around here is that you should try to keep 1.5-2 workers per city. How soon do you expect to be at war? Conquered territory needs to be roaded & railed, too, so it's always helpful to take a stack of workers along as "combat engineers." Have you built factories, coal plants and other pollution-producing buildings?

Also, if you're going to cut back, you don't have to just rejoin them and let them starve. Go ahead and disband them and regain some shields.

Expansions: there's Play the World and Conquests. I think most players here have Conquests. Conquests has 31 possible civs to play and some gameplay differences from Vanilla.
 
If your land is fully developed so your workers are just sitting there and you can't merge any more, you can go from tile to tile (CivAssist II will tell you what tiles haven't had a chop) planting a forest, chopping, and reirrigating or mining.
 
Ok, so late in the game with advanced Civ's my cities still prefer to pop out Workers. I can turn it over into wealth, but the city ignores things like Coal Plants and Solar Plants unless I specify.

My question is this. I know it's cool for them to run into cities when there is no polution and come out on auto to clean when there is, but sometimes I've just got a ton of workers. Do you, as well, just have them bump up the numbers of the Population of the city?

Is that what is best?
Nope. Keep them to clear pollution. :)

Sometimes pollutions hits lots of cities and that requires lots of workers! :ack:
 
If I have the entire empire worked to the fullest usable extent, I'll fortify them around about my capital or some other prominent area, and send them off to clean up pollution when it hits, or else have them build fortresses in vulnerable border areas.
 
Thank you all for your input. It would seem I'm on the path, and we are all similar in our direction, though depending on the map we play, there is, of course tuning to the strategy, as we would expect.

Thanks!
 
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