Lava Golem

korvgubben

Chieftain
Joined
Jan 10, 2006
Messages
81
Location
France
I made a lava Golem. It's a trial for a huge mod I'm preparing.
Honestly, tell me what you think!
 

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Thanks Aranor, but I kind of agree with zuul. I'd like to remove the club. I've heared somewhere that it was possible to remove weapons and shields on certain units. Does anyone know how to or where I could ask???
 
Just make the club Black and (if possible) shinny so it looks like he's toting around a giant Obsidian club/sword, which would actually kinda make sense for a lava golem if he were to use a weapon.

Either way it'll make like he's got a huge rock in his hand.
 
korvgubben said:
Thanks Aranor, but I kind of agree with zuul. I'd like to remove the club. I've heared somewhere that it was possible to remove weapons and shields on certain units. Does anyone know how to or where I could ask???

Use the attached warrior_fx.nif and he won't have a club.
 
Wow korvgubben, I am once again impressed by your work. :goodjob:
 
Kael : did you actually change this .nif file??? I thought it was impossible. And do you have some other units without weapons??
 
korvgubben said:
Kael : did you actually change this .nif file??? I thought it was impossible. And do you have some other units without weapons??

I used a hexadecimal editor (Ultraedit) to remove the club. I don't know how many more I have. I took the compass away from the great engineer model and the shields off of the swordsman model. I think thats it.
 
So can you edit other parts of the model using Ultraedit, or make new models? And where did you get it?

Btw, great job Korvgubben. The size really adds a lot.
 
Robo Magic Man said:
So can you edit other parts of the model using Ultraedit, or make new models? And where did you get it?

Btw, great job Korvgubben. The size really adds a lot.

Ultraedit is the best text editor in the world. But it is only a glorified version of notepad. It is not a 3d modeling tool. I literally have to modify the file in hex, then load the game and see what my change did. 9/10 times the change just causes the game to crash. Sometimes it does something handy and I note it and save the changed nif. It is a very slow and frustrating process.
 
Im just learning now how to re-skin stuff. But im wondering how did you take a warrior model and make it giant size like that. Can you easily alter the size of any model to make it small or bigger? Also how did you get rid of the multiple warriors in one stack to just have it be one big guy?
 
It's really easy :
to change the size, go to assets\XML\art\civartDefines_Units and change what's in betwin the <fscale> tag

To change the amount of guys assets\XML\units\civ4UnitInfos and change what is between the <igroupsize> tag in <unitmeshgroups>. I also put the same nuber in <iwavegroupsize>, but I have no idea what it's really for! Anyway, it works for me!
 
The body is great. The club can stay if you want but it needs to be a lot darker than the rest, like the harder lava that flows on top of the other stuff (not sure of its technical name). And the hair needs to be the brightest red part, like fire. But it is good other than that.

mrkingkong
 
korvgubben said:
I also put the same nuber in <iwavegroupsize>, but I have no idea what it's really for! Anyway, it works for me!
Judging by the name I'd suggest that it's the setting for how many units of the group attack at once.

ie: You have 5 knights and this setting is at 1 there will be 5 rounds of combat (if it's not decided before that because the opponent dies or something), of which in every round one knight attacks. If it would be set to 5 there would only be 1 round of combat and they'd all win/die at the same time.

Educated guess ;)
 
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