Craig_Sutter
Deity
I am working on creating another leader for my Anglo-Saxon Civ. He is Penda... he is notable for being the last hold out of the Anglo-Saxons from converting to Christianity. I have a few ideas:
- combat units will have bonuses against units from other religions (I think this will be easy to do as there are beliefs that I can use as a model).
- cities will less affected by religious pressure from other religions... I am not certain how to do this one. I cannot find any example of negative religious pressure. Is this actually doable?
- also looking for suggestions for benefits befitting a Civilization that is reluctant to change its religion once it has converted to it (whether it was the founder or acquired its religion from someone else) and rejects conversion from a religion it currently holds. Perhaps additional Amenities based upon percentage/number of cities converted to the majority religion in its empire? (may require lua... again suggestions welcome).
Suggestions are very welcome.
I am especially interested in how to have cities reduce enemy religious pressure.
- combat units will have bonuses against units from other religions (I think this will be easy to do as there are beliefs that I can use as a model).
- cities will less affected by religious pressure from other religions... I am not certain how to do this one. I cannot find any example of negative religious pressure. Is this actually doable?
- also looking for suggestions for benefits befitting a Civilization that is reluctant to change its religion once it has converted to it (whether it was the founder or acquired its religion from someone else) and rejects conversion from a religion it currently holds. Perhaps additional Amenities based upon percentage/number of cities converted to the majority religion in its empire? (may require lua... again suggestions welcome).
Suggestions are very welcome.
I am especially interested in how to have cities reduce enemy religious pressure.