Blake / Iustus,
You recently posted a table of leader declare war values. From that we were able to see which leaders are most trust worthy and which are most likely to stab you in the back and take all your stuff (I can echo the Ragnar is a psycho sentiment).
My question is: is the AI aware of these different leader characteristics?
Follow up question: if so, would there be a way for the AI to be aware of the player's tendencies?
I think this would really ramp up the difficulty if it were possible. Perhaps it is not, perhaps it should not be done at all, maybe the element of surprise is important for some AI warmongers. I however will never be surprised again by Ragnar...
You recently posted a table of leader declare war values. From that we were able to see which leaders are most trust worthy and which are most likely to stab you in the back and take all your stuff (I can echo the Ragnar is a psycho sentiment).
My question is: is the AI aware of these different leader characteristics?
Follow up question: if so, would there be a way for the AI to be aware of the player's tendencies?
I think this would really ramp up the difficulty if it were possible. Perhaps it is not, perhaps it should not be done at all, maybe the element of surprise is important for some AI warmongers. I however will never be surprised again by Ragnar...