Just found a new way of dealing with culture-flips in my current (Regent) game.
This only works if you've put a serious spanner in the works of the enemy's mobility (e.g. by cutting off their Horses, one of my favourite gambits), and are pretty mobile yourself.
It's a kind of blitz tactic, where each time you take a city, you don't bother with the resistance, or even man the city with any units, but simply carry on to the next.
Then the resisters can glare angrily out of the screen at an empty chair while you get on with sweeping through the rest of their empire.
This avoids the "many units in city to kill resistance -> DOH! Many units lost by flip" problem, partly because by the time you garrison the city it has no border with the alien culture, and the alien capital may have been "nudged" further away.
I don't think I've lost a single ungarrisoned city to a flip in this game. Is there a rule that says a city will only flip if it's garrisoned? (Apart from what seems to be the rule, but is just my bitterness: "a city will only flip on the one turn you've got an Army recovering its hitpoints in it")
This only works if you've put a serious spanner in the works of the enemy's mobility (e.g. by cutting off their Horses, one of my favourite gambits), and are pretty mobile yourself.
It's a kind of blitz tactic, where each time you take a city, you don't bother with the resistance, or even man the city with any units, but simply carry on to the next.
Then the resisters can glare angrily out of the screen at an empty chair while you get on with sweeping through the rest of their empire.
This avoids the "many units in city to kill resistance -> DOH! Many units lost by flip" problem, partly because by the time you garrison the city it has no border with the alien culture, and the alien capital may have been "nudged" further away.
I don't think I've lost a single ungarrisoned city to a flip in this game. Is there a rule that says a city will only flip if it's garrisoned? (Apart from what seems to be the rule, but is just my bitterness: "a city will only flip on the one turn you've got an Army recovering its hitpoints in it")