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Cold climate adjusts that down to 9. 16 will prevent a negative desert value from occurring if you select cold climate without having to adjust the rest of the code to catch it.
An alternative is to change the way deserts are placed. For my "Detailed Worlds" mod I changed the fractal grain used to place deserts so they aren't all over the place. While I get the same number of desert tiles the deserts are more defined which, in my opinion, is a much better result than the old way.
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