In my last game I completed Monarch with a classic huge-empire-builds-spaceship win. Incredibly boring, once I had conquered everything I intended to have for myself (two large continents, with a few luxury colonies around the world). The end-game just gets so painfully boring in this game, just as in all other civ-games I played.
So I thought it was time to try another way of winning, a way that wouldn't involve so much micromanagement and boredom. Building the super-city of 20000 culture sounded like exactly the right goal.
So that's what I'm doing in my current game and it's working out incredibly well (playing as the Egyptians). I think the lessons of this one will change my strategy even in the traditional games where I aim for a large empire.
I started by building a Temple in my capital city 3500 BC. Then I managed to build in it the Oracle, Pyramids, Great Library, and the Hanging Gardens. All while making myself a modest empire around this city as a buffer and support (enlarged it to size 12 as soon as I could). Then in the Middle Ages I proceeded to build Sistine Chapel, JS Bach's Cathedral, Shakespeare's Theatre and am currently building Copernicus' Observatory. Thebes is at about 80 culture per turn now. This is in Monarch difficulty.
I have no doubt that I will win by gathering 20000 culture in Thebes, even quite early. But what's interesting about this game is that I find myself very powerful in many other ways.
I expected to become relatively weak compared to the others early on, as I ceased my territorial expansion quite early. But instead I'm finding myself a world-power in terms of production and military.
I also expected to lose my ground in the tech race so I presumed I'd keep my tax rate at 90% most of the game. But with the help of delayed purchase of techs (I only bought tech that I needed for the wonders) and the Great Library, I kept up very early and then found myself in the position to take a strong tech-lead. I've kept the lead throughout the Middle Ages and am now approaching Industrial with 4 turns per tech and about 2-3 techs ahead of all others.
All with only 14 cities, none of them conquered, in a standard world. From my current point in this game I could easily win the game in any way I like, completely unlike what I had expected.
I'm sorry that I don't have a posted save game for you... I play Civ3 in a different computer, which doesn't have net access. So just a technical problem
My lessons of this game:
* Respect the 'max #of cities' limit. It makes a difference. Make each of your cities count, don't just aim to have a size-2 city in every corner of the world - it doesn't work very well in Civ3.
* So making a strong core empire to begin with, to expand once your superiority, especially in culture, is established, can be viable. Cultural superiority is convenient for rapid conquest, so you won't have to worry too much about reversion.
* Great Wonders can be built in the Ancient Age, and that really is worth considering. You just need to make the effort.
Any comments? How many of you have actually completed, or at least played, this kind of game?
So I thought it was time to try another way of winning, a way that wouldn't involve so much micromanagement and boredom. Building the super-city of 20000 culture sounded like exactly the right goal.
So that's what I'm doing in my current game and it's working out incredibly well (playing as the Egyptians). I think the lessons of this one will change my strategy even in the traditional games where I aim for a large empire.
I started by building a Temple in my capital city 3500 BC. Then I managed to build in it the Oracle, Pyramids, Great Library, and the Hanging Gardens. All while making myself a modest empire around this city as a buffer and support (enlarged it to size 12 as soon as I could). Then in the Middle Ages I proceeded to build Sistine Chapel, JS Bach's Cathedral, Shakespeare's Theatre and am currently building Copernicus' Observatory. Thebes is at about 80 culture per turn now. This is in Monarch difficulty.
I have no doubt that I will win by gathering 20000 culture in Thebes, even quite early. But what's interesting about this game is that I find myself very powerful in many other ways.
I expected to become relatively weak compared to the others early on, as I ceased my territorial expansion quite early. But instead I'm finding myself a world-power in terms of production and military.
I also expected to lose my ground in the tech race so I presumed I'd keep my tax rate at 90% most of the game. But with the help of delayed purchase of techs (I only bought tech that I needed for the wonders) and the Great Library, I kept up very early and then found myself in the position to take a strong tech-lead. I've kept the lead throughout the Middle Ages and am now approaching Industrial with 4 turns per tech and about 2-3 techs ahead of all others.
All with only 14 cities, none of them conquered, in a standard world. From my current point in this game I could easily win the game in any way I like, completely unlike what I had expected.
I'm sorry that I don't have a posted save game for you... I play Civ3 in a different computer, which doesn't have net access. So just a technical problem

My lessons of this game:
* Respect the 'max #of cities' limit. It makes a difference. Make each of your cities count, don't just aim to have a size-2 city in every corner of the world - it doesn't work very well in Civ3.
* So making a strong core empire to begin with, to expand once your superiority, especially in culture, is established, can be viable. Cultural superiority is convenient for rapid conquest, so you won't have to worry too much about reversion.
* Great Wonders can be built in the Ancient Age, and that really is worth considering. You just need to make the effort.
Any comments? How many of you have actually completed, or at least played, this kind of game?