Turn 0: 1884AD
Our stability is now only Stable (+1) and dropping. Our economy isn't in the best shape either, with 265g -86gpt at 70% espionage. By my calculations, we already have enough espionage points to be able to steal Satellites from the Dutch (once they learn it), so the time for espionage economy is over for now. The time is however right to do some trading.
Our friends Japan and Mali are pleased to give us 150g and 40g respectively. France pays 65g for our map and Persia is willing to pay 20g for it. Sign Open Borders with Persia and Mongolia. Return Wheat to China, Fish to Inca and Fish to Dutch, as we were previously demanding the only one of each of these commodities from our vassals and we have plenty of each not to need more. Our vassals are a bit backwards though relative to the rest of the world, particularly for naval techs, so I gift Chemistry to China and Military Science and Chemistry to Inca. Upgrade deals with Aztec (2gpt to 3gpt) and Spain (14gpt to 15gpt). Trade Football to Spain for Wine. Sell Economics to Mongolia for 90g.
We currently have four great people (2x Scientists, 1x Artist and 1x Prophet) as well as a Great General. One Scientist heads towards Durban to build an Academy, while the other Great People trigger our next Golden Age. That will kick start our economy. But I also switch civics to Police State/Nationalism/State Property/Occupation. With so much war going on around us and plenty of cities currently under revolt following conquest, we will reap some stability benefits from these civics.
We are under naval blockade from Vikings in particular but also Germany around our homeland. Dublin is currently starving and Inverness and Manchester will be starving shortly also. Dublin drafts an Infantry. Inverness and Southampton switch to building Attack Subs. Washington switches to Christian Cathedral. Chicago is unhappy, so switches to building an Ampitheatre. Fort Rupert switches to building a Jail and Sydney switches to building a Work Boat (to assist Wellington).
We have some ships in Jerusalem that aren't doing anything currently (asleep) so these units set sail and destroy 2x Turkish Frigates at Alexandria. Our fleet based in Singapore also sets sail and destroys 2x Khmer Frigates. Workers in Australia are reorganised from building railways to building more useful improvements like Farms and Windmills.
The Dutch are currently facing the full might of Germany and they are going to need our help to hold their cities on Continental Europe. Some defenders fly in to both Amsterdam and Frederickstad. The spies sitting about in Jerusalem head for Turkish cities to the north. Our economy is now 685g +60gpt at 80% Science (Golden Age assisted).
Turn 1: 1886AD
Turkish spies destroy the Customs House in Jerusalem. Our spy in Iskenderun undertakes a counter-espionage mission against Turkey to prevent any more funny business like this. Some Khmer Cavalry that were hiding in the Jungle near Patna make a run for home. They don't make it and are both destroyed by our Tanks. Many naval battles are fought, all of which end in our favour, resulting in the destruction of 1x Khmer Frigate in the Bay of Bengal, 1x Viking Galleon in the North Atlantic and 1x Turkish Frigate in the Adriatic Sea. A Turkish Cavalry next to Jerusalem is destroyed. Our airforce heavily bombs Pagan and our loaded troops nearby capture the city easily.
Defenders are airlifted into Pagan. Our large stack next to Baghdad makes short work of the Turkish defenders, for the loss of just one Artillery.
Sun Tzu is attached to a Destroyer based in Jerusalem. Trade Football to France for 3gpt. Ask for 1gpt from Persia for 10 turns of peace. Our vanguard units in Dutch lands destroy a German Infantry outside of Amsterdam.
Turn 2: 1888AD
Mass Media is learnt, I choose to finish Computers next. This will obsolete the Spinal Minaret, but our economy can handle this easily now. More naval combat results in the destruction of 2x Viking Frigates near Dublin, 1x Turkish Frigate near Jerusalem and 1x German Frigate in the Adriatic Sea. More reinforcements are flown into Dutch cities.
Turn 3: 1890AD
A Machine Gun is lost defending Frederickstadt, but the city holds off the German assault for now. A Turkish Rifleman wandering near Baghdad is destroyed. Our airforce carpet bombs the defences of German New Guinea and our seaborne tanks roll into town.
More naval combat results in the destruction of 1x Khmer Frigate near Somalia, 1x German Frigate near Amsterdam and 1x Turkish Ironclad near Athens. Upgrade our cash deal with Inca from 2gpt to 4gpt.
Turn 4: 1892AD
Another Machine Gun is lost defending Frederickstadt, but our surviving Machine Gun takes down a German Infantry and Cannon on defense and promotes. Computers is learnt and Robotics is next. More naval combat leaves 2x German Frigates at the bottom of the North Sea and 1x Turkish Frigate and 1x Galleon at the bottom of the Aegean Sea. 2x German Infantry are killed outside of Frederickstadt by our newly arrived Tanks. We are now Very Solid (+40) for stability.